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wraggster
June 28th, 2020, 10:02
US gaming sales in May were up significantly year-over-year, but the pace of growth slowed somewhat as the country the third month since COVID-19 was declared a pandemic.
The NPD today released its numbers for US gaming sales in May, showing overall sales of hardware, physical games, downloaded full games (from a panel of 14 major publishers), and video game accessories totaled $977 million for the month, up 52% year-over-year and reaching the highest total for May since 2008.
The pace of growth was down somewhat from April, when overall game sales were up 73% year-over-year (https://www.gamesindustry.biz/articles/2020-05-22-npd-us-console-sales-in-april-up-163-percent-to-usd420m).
Software sales for May were up 67% year-over-year to $438 million despite a middling month for new releases. The best-selling new release of the month was Xenoblade Chronicles: Definitive Edition for the Switch, which debuted in the 14th spot on the charts.
Meanwhile, hardware sales were up 56% to $235 million, the highest May hardware total since 2010, with the Switch the best-selling system by both unit sales and dollars spent.
Growth in the accessories and game cards segment trailed software and hardware, as they were only up 32% to $304 million.

https://www.gamesindustry.biz/articles/2020-06-12-npd-may-us-game-sales-jump-52-percent