View Full Version : Marvel's Iron Man VR Team Reveals Changes From Demo Responses

June 30th, 2020, 19:25
Marvel's Iron Man VR for PlayStation 4 has been meet with excited responses from fans who went hands on with the game's free demo. Marvel fans and video game critics have been impressed with the experience of suiting up for some time as the Armored Avenger but there have been some demands from gamers after their 40-minute demo came to an end. Those requests are not going unheard. The team behind Marvel's Iron Man VR has made a few improvement to the game ahead of its launch to ensure the best experience, according to Camouflaj's Iron Man VR director Ryan Payton.
"As a team, we spent a day and just watched and listened to the community in terms of how they react to the demo," Payton told ComicBook.com in an interview ahead of Iron Man VR's launch. "We were just grinning from ear to ear about just how positive everything was, and we were just really excited. That being said, we noticed a few things that we wanted to improve in the full game, just based on how players were reacting. There's a number of things that are just under the hood that are going to make the flying and the combat feel all that much better, but, more specifically, there was a few things such as some of the turning speed feedback that we received. Top of the list was even though you're flying at speeds somewhere around 250 miles an hour, people wanted to go faster, so we did make a tweak to allow players to boost even faster and more frequently, to the detriment of our engineering team. So, that's something for players look forward to with that."
For gamers who compare their experience with the demo to the full game, it sounds like turning will be sharp and flying with be faster, among other slight changes.