wraggster
July 6th, 2020, 21:15
Global player spending in Niantic's chart-topping Pokémon Go has surpassed $3.6 billion since launching four years ago today.
That's according to mobile intelligence firm Sensor Tower (https://sensortower.com/blog/pokemon-go-revenue-year-four), which found that the augmented reality smartphone game continues leading the pack.
Despite some modest competition in the location-based mobile sphere from Dragon Quest Walk by Square Enix in Japan -- which has grossed $540 million since launching in September 2019 -- Pokémon Go far outshines similar titles.
Jurassic World Alive from Ludia has grossed $76.5 million in over two years, while Let's Hunt Monsters from Tencent has generated close to $70 million on iOS in China
https://www.gamesindustry.biz/articles/2020-07-06-pok-mon-go-surpasses-usd3-6bn-lifetime-revenue
That's according to mobile intelligence firm Sensor Tower (https://sensortower.com/blog/pokemon-go-revenue-year-four), which found that the augmented reality smartphone game continues leading the pack.
Despite some modest competition in the location-based mobile sphere from Dragon Quest Walk by Square Enix in Japan -- which has grossed $540 million since launching in September 2019 -- Pokémon Go far outshines similar titles.
Jurassic World Alive from Ludia has grossed $76.5 million in over two years, while Let's Hunt Monsters from Tencent has generated close to $70 million on iOS in China
https://www.gamesindustry.biz/articles/2020-07-06-pok-mon-go-surpasses-usd3-6bn-lifetime-revenue