PDA

View Full Version : DuckStation dev.0.1-2663



wraggster
January 3rd, 2021, 10:24
DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Latest changes:



+ Support multiple updater channels
+ Don't save/load input profile rumble for motorless controller types
+ Fully clear controller section before loading profile
+ Support screenshotting 16-bit display formats
+ Atualização Português do Brasil
+ Fix inconsistent forward/backward slashes in Memcard Editor
+ Qt/CheatManager: Fix checking groups not updating child nodes
+ Shaders/Cccalibrator: Fix compile errors
+ Support emulating a depth buffer from PGXP depth values
+ Add game settings/hotkey for PGXP depth
+ Add PGXP Depth Buffer options
+ Fix relative shared paths not opening in Memcard Editor by default
+ Update Simple-Chinese language file to latest
+ Fix default value of PGXP depth buffer
+ Atualização Português do Brasil
+ Update Simple-Chinese language file to latest
+ Fix missing translation files
+ Adding 2 more games that needs CPU PGXP - Alundra 2 and Disney's Aladdin in Nasira's Revenge
+ Remove guncon/mouse/negcon controller types
+ Rename beta builds to preview builds, stable to development
+ Remove unused scripts
+ Fixed Slide Code cheat type
+ Second part of beta -> preview






http://www.emulation64.com/images/icon_link.gif Github (https://github.com/stenzek/duckstation/)
http://www.emulation64.com/images/icon_link.gif Latest development build (https://github.com/stenzek/duckstation/releases/tag/latest)
:: Older Dev. builds for Linux (https://psemu.pl/ps1/plik/?fileid=4967) and Windows (https://psemu.pl/ps1/plik/?fileid=4968).

via http://www.emulation64.com/view/3115/DuckStation-dev012663-/