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View Full Version : StillAliveDS v1.1



wraggster
June 21st, 2008, 17:51
News/release from t4ils: (http://playeradvance.org/forum/showthread.php?t=25245)

http://stillaliveds.free.fr/media/screens/1.gif


StillAliveDS is a puzzle game inspired by the flash version of Portal, itself based on the game Portal de Valve.
You must catch all of the cakes before they reach the exit of it.
To do this, you are equipped with your PortalGun which lets you portals in the walls in order to be able to teleport elsewhere.
Throughout your journey, you'll be guided by a robot you learn the mechanisms Thursday

History:
16/06/08: V 1.1

bugfix:
-- The turrets will not take more through the coffers
-- The maximum number of crates and turrets in a level is in agreement with the publisher
-- A portal buckle down / down is no longer accelerating object that makes a loop
-- More than portal laid one on another ground
-- Fixed energy green wall that was more effective after missing if you restart the game
-- The turrets located at (0, Y) may draw
-- The turrets can now draw after the disappearance of a wall blue / green in front of them
-- Viewing the last character in dialogues on the upper screen
-- No more eating cakes already eaten if you fall outside the screen at the bottom right
-- The scores are now well advanced saved
-- If you have finished the game and once again we finished the 28 level to normal, the advanced level will return more 1
-- You can not launch a portal (or erase) if an object is still inside
-- If a fund sends to the ceiling and crushes us, no longer through the ceiling


Additions:
[Thursday]:
+ Route portal fired
+ Facility poses greater portal (1 pixels floating allowed on each side)
+ Display the name of the map under way in custom / wifi
+ Leave the party returns to the mode where it was (leaving custom menu returns to custom, leave the wifi returns to wifi ...)
+ Its wood broken when the body leaves the screen explodes
+ The ball explodes plasma funds
+ Animation portals and portalGun
+ The arrival flag is red and white becomes when you can finish the level
+ The character slips a little less ground
+ More pressing the button jump over the figure jumps high

[Menus]:
+ Appropriations accessible from the menu if already ended Thursday
+ Appropriations slightly modified at the end
+ Adding an explanation of the buttons on the menu
+ Use of the pad can to get around the maps menu Story (already present for Custom modes and wireless)

[Custom]:
+ Upload map since the DS (We choose a map, on the cheek, and if we finished the upload starts)
+ Support for an infinite number of maps in the directory customMaps
+ Publisher level (new map or change map selected)

[WiFi]:
+ Report bad map to wifi since the DS

[Other]:
+ Support of the German language (thank you to Elric Ackbar)


30/05/08: 1.0 V - Initial Release

How to play:
A quick tutorial is available here:
http://stillaliveds.free.fr/index.php?page=tutorial

Other information:
Project Web site:
http://stillaliveds.free.fr/index.php

Using the menu
To use the menu, grab the box with your stylus and then plan on your selection

You can build maps using the editor levels and send them on the website.
Then everyone can download your creation on the site or directly from the NDS in the menu wifi

Thanks:
I would like to thank:
-- ZeBlackos for its magnificent GFX, you déchires
-- Mollusk for PAlib
-- RøßiN for help on the new website
-- All the Shan dev as a forum for support during these weeks of development

And now ... have fun

I love you

Download and give feedback via comments

agenericperson
June 21st, 2008, 19:56
downloading now. still alive is one of my favorite ds games. that includes non-homebrew.

K1ckass
June 21st, 2008, 22:57
I love this game, it's brilliant! :D

zzt
June 25th, 2008, 20:37
T4ils has posted a new version (still under 1.1) that lets you rate maps now, as well as some other things.