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View Full Version : Model 2 Emulator 0.8 released



JKKDARK
June 24th, 2008, 01:03
New version of the Sega Model 2 emulator (http://nebula.emulatronia.com/) for PC.

Changelog:


- Rewritten the MultiPCM sound chip emulation. It fixes Original Model2 games sounds and music.
- Fixed eye paremeters being read as unsigned by the display list parser, causing bad geometry
in daytona 4 players attract and sega rally 2 players attract.
- Fixed network board detection for sgt24h and overrev. Now you don't need to enable network to
have them boot.
- Adjusted daytona steering limits to the real machine limits (according to the service manual). It should
have a more accurate handling now.
- Added force feedback for car driving games. You need to enable it in the .ini using the
option EnableFF=1 in the Input section. You can tweak more force parameters in that section. Also some
games only enable the force feedback if the cabinet type is set to Deluxe in the test mode.
- Added XInput support. You can enable XInput support in the .ini in the Input section. XInput allows direct
access to XBox360 compatible controllers for vibration (they don't support vibration through DirectInput).
Keep in mind that the windows XInput libraries only support vibration force feedback so an XBox360 driving
controller won't have working force effects.
- Added optional meshed polygons for translucency (like the hardware does). Enable it with
MeshTransparency=1 in the ini. This option requires a Pixel Shader 3 capable videocard.
- Fixed HOTD rom loading that caused missing tilemap graphics (how to play, map on gameover).
- Added preliminary savestates support. The sound engine state is not being saved yet. I've added this so I can
ask for states to try to fix the invisible walls problem in daytona.
Model 2 Emulator v0.8. This package includes both the normal and MultiCPU versions exes.


Download and give feedback via comments

ewok79
June 30th, 2008, 12:49
Hallo,
Bin auch aus München, also kömma deutsch labern.
Hab mir die neuste Version 0.8a des Model 2 Emulators geholt, und wollte das mit dem xbox 360 Controller ausprobieren. Ich hab wie es im Changelog steht ausgeführt, also inder .ini Datei per Texteditor so umgestellt, das Xinput auf 1 steht, EnableFF erstmal auf 0 gelassen. Bei Daytona in der Buttonconfig noch die PArameter Accelerate, Steering und Brake ausgewählt (und Gamepad 1 markiert).
Trotzdem erkennt der Emulator den Controller nicht, was muß ich machen?