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Zack
July 6th, 2008, 00:27
Alright guys.

Now that Wolf3D v4.5 (http://dcemu.co.uk/vbulletin/showthread.php?t=118784) is out, I want your suggestions on what to do in v5.0.

Here are my questions & Ideas, I would love for you to post your own & comment on mine :

-------------
Controls
-------------

Let's face it, they suck. The control configure screen is also pretty useless as it only lets you change certain controls. (I am thinking of either making my own or ditching the screen)

Even if I do make my own control config screen (that lets you config ALL of the controls), we still need to come up with a better default control system.

Here is my idea (i want yours too!)

[] = Strafe Left
O = Strafe Right
X = Move Backward
/\ = Move Forward
Analog = Look left & Right
Right Trigger = Shoot/Fire
Left Trigger = Open Doors/Activate
Dpad Left = Change Weapon Up
Dpad Right = Change Weapon Down
Left Trigger + Dpad Up = Quick Save
Right Trigger + Dpad Down = Quick Load
Select = Back (in menus) + Menu
Start = Enter

-------------------------
Sound
------------------------

This is a big thing for this game and it definitely needs improving. It sounds like garbage in comparison to the PC Version.

1) Needs to be louder. (easy fix)
2) Needs to be clearer & more detailed.

I am working on doing just that right now, and in v5.0 the sound should be a lot better if not perfect.

------------------
Menu
------------------

The menu is average to say the least. It needs more re-writing to make it more user-friendly.

Now you guys have two options (i will do whichever is most popular)

1) Just improve the menu, remove useless options and make it clear as to what does what.

2) Use the images & style from the menu (to retain the classicness) but code your own, with more options & fluidness.

---------------------------
Gameplay
--------------------------

Am I the only one that thinks it runs a bit too fast?

(ghosting looks horrible)

If the consensus is yes, I will slow it down a bit so the ghosting is reduced.

For those that don't know what ghosting means look here : http://en.wikipedia.org/wiki/Ghosting

--------------------------
Saving/Loading
-------------------------

As we all know, it works sometimes and others it fails. It's slow, buggy and annoying.

Here are my ideas :

1) Ditch current system and write my own & make it utilize the same technique as psp commercial games.

2) Just work on it , make it faster & stable.

----------------------
Other Issues
---------------------

It goes without saying that bugs like crashing on startup if the menu goes to the credits screen (on v4.5 only) and other bugs are going to be fixed in v5.0.

If you have found a bug that I have not listed please tell me.

-----------------------
Summary
---------------------

That's all that is left to do to make the Wolf3D port perfect. In my opinion at least.

Just a little note too. v4.5 wasn't a formality. It wasn't just a case of "release the full wolf3d version". It did not work in v4.0, it came up with a garbled screen then crashed upon trying to enter the menu, Hence why it didn't get supported until v4.5. It took me around 3-4 hours to debug the problem and fix it.

Just making that point clear, as it seemed people didn't understand why it wasn't supported in previous versions.

Please Please Please! respond with your ideas, comments on mine, and anything else related to the project.

Thanks!

wolfpack
July 6th, 2008, 00:51
Will there be support for Spear of Destiny's expansion packs, like "Mission 2: Return to Danger" and "Mission 3: Ultimate Challenge"??

If so, that would be awesome :D

You should look them up on google, as they are quite worthy of playing.

Zack
July 6th, 2008, 00:54
Will there be support for Spear of Destiny's expansion packs, like "Mission 2: Return to Danger" and "Mission 3: Ultimate Challenge"??

If so, that would be awesome :D

You should look them up on google, as they are quite worthy of playing.

I didn't even know they existed :eek:

I will look into it!

NeonGenesis
July 6th, 2008, 02:36
The control scheme you suggest sounds fine, but if you hard code the controls, definitely provide an option to swap the d-pad and face buttons. Obviously, full custom button mapping solves that more elegantly and ensures comfortable controls for all. A recoded, non-integrated menu to replace the internal one is preferable and would ensure only relevant and more versatile, PSP-specific options remain, not to mention better integration with a PSP-based savegame system, which is always a better option than a proprietary file based one for each game because of easy savegame management through the XMB. You'd also probably have an easier time integrating game selection and switching by isolating the menu from the actual gameplaye, I would think, as well, so that SoD/Wolf selection and even third party and custom levels could easily be loaded and managed. Enough writing with a PSP for me for now, my hands are tired. Keep up the great work! Its much appreciated!

Zack
July 6th, 2008, 02:53
The control scheme you suggest sounds fine, but if you hard code the controls, definitely provide an option to swap the d-pad and face buttons. Obviously, full custom button mapping solves that more elegantly and ensures comfortable controls for all. A recoded, non-integrated menu to replace the internal one is preferable and would ensure only relevant and more versatile, PSP-specific options remain, not to mention better integration with a PSP-based savegame system, which is always a better option than a proprietary file based one for each game because of easy savegame management through the XMB. You'd also probably have an easier time integrating game selection and switching by isolating the menu from the actual gameplaye, I would think, as well, so that SoD/Wolf selection and even third party and custom levels could easily be loaded and managed. Enough writing with a PSP for me for now, my hands are tired. Keep up the great work! Its much appreciated!

Thanks for the feedback.

I also am very keen on making my own menu and doing away with the current one.

Of course if the consensus is to do my own menu and I go ahead with it, I will keep my own menu in the styling of the current one. :)

cmfCrazyEyes
July 6th, 2008, 03:00
I didn't even know they existed :eek:

I will look into it!

Same here, now I'm gonna have to go find 'em.
______________________________________

The new control scheme sounds much better, with the option to customize.:thumbup:

Isn't there a god mode cheat for this game like doom. (I likey the cheats:D):rolleyes:

Other than that I think its perfect. Menus don't matter much to me.
(I know your gonna work on the save games so I wont even mention it.;):p)


*edit*
Thanks, I've been waiting to play this game on the psp, 'twas the very first pc game I ever played.

wolfpack
July 6th, 2008, 03:37
Yea the expansion packs werent made by id, actually they were made by a company called FormGen. Even though it was made by a thirdparty company, the expansion is still really fun to play and is definitely worth a shot if you find it.

bah
July 6th, 2008, 04:21
From what you have listed it sounds like this will soon go from a great port to a perfect one :)

My ideas on what you have mentioned:


Controls:
Dpad/Analog nub: As is (Turn Left/right and walk forwards/back)
L trigger: Strafe left
R Trigger: Strafe right
X: As is (fire)
O: Open door/secret
[ ]: Open Door/secret

(Having 'open' easily accessible is important when looking for secrets) :)


Sound:
I turn the music off, the sound effects are pretty good now but if you could make them a little clearer that would be fantastic.
I'm still used to hearing the PC speaker sounds, I'm sure this wouldn't be on your list of things to do even if it were possible, just rambling :P



Menu:
A custom menu would be amazing if you have the time/can be bothered with one. Other than easily customisable controls and perhaps a gamma/brightness option I'm not sure what else there would be to add though. Perhaps not worth it?



Gameplay:
I personally would not slow it down, wolf was/is always fast (I seem to remember that in generations [q2 mod], wolf and doom guys are really fast relative to other player types).
The PSP's screen has an appallingly slow response time that is accentuated by light colours with black borders/detail like wolf features.

IMO its better to live with it than slow the game down.
Is there any way of increasing the gamma? Some emulators let you do this to lessen the ghosting somewhat at the expense of it looking a little washed out.



Saving/Loading:
Whatever you think would be the easiest way for you to achieve consistently stable saving/loading I guess. I have no problem with doing it via the menu nor the small amount of time it takes.
Less shall we say, "corruption" :D

wolfpack
July 6th, 2008, 05:19
Is there any way of increasing the gamma? Some emulators let you do this to lessen the ghosting somewhat at the expense of it looking a little washed out.


Personally id rather have the ghosting than make the game look washed out, because to me that just looks terrible, and if there is a way to increase the "gamma" it should be optional to be tuned up and down, that would be a nice feature so then everyone would be happy. Ive seen it happen to the doom port and it made me upset because i liked it when it was dark, i hated it when they turned up the brightness but then added cheats >_< i just never use that particular port because the cheats werent that valuable to me.

Gamma = Optional Tuning would be a awesome feature

Mod Support = Also awesome, have the same type of UI like the doom port when it loaded up wads, you could use that as an example but maybe add a background or something so it doesnt look like plain text on a black background making look kinda....dos-like... (GUI's are good :D)

And of course the expansions from SoD :D haha

da1writer
July 6th, 2008, 06:10
Hey Zack, It's me again. Loved you're 4.5 version and made me all giddy when I w blood from my enemies (been playing the gba one for a long time via gpsp).
My sugggestions are probably like the others. My only gripes are simple:

1) Better Sound- It's great that you even got sound and music working in this port already from the beginning but the crackling makes me totally avoid grabbing my headphones.
2) A sub menu system- The newest Doom port (I forget which one) allows players to choose their iwads or pwads. It is a simple menu that pops up before the game even starts, we suggested this before, sorry for being redundant.
3) Cheats! - The guy who ported Hexen II to the PSP had a very nice cheat system within the game, maybe you could look at that.
4) CD version compatible files- I bought the original Cd version on amazon (http://www.amazon.com/ACTIVISION-Wolfenstein-3D-Jewel-Case/dp/B00005RV92/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1215320595&sr=8-1) and was saddened to find out when I dumped my files from there to my PSP that a black screen greeted me instead of gameplay. So... like almost everyone on this forum, I had to search for the files of the game from someone/somewhere else. What's strange though is that the Spear of Destiny files work from the cd(which were included with my Wolfenstien 3d CD) with your SoD psp port... strange...
5) Support for the other SoD Episodes- check your PM Zack, you'll understand ;)!

AshTR
July 6th, 2008, 06:49
Only thing I could think of at the moment is cheats, better sound, and seeing if you can get it to support both the 1992 and CD version files.

I do think bah's idea however is best for the controls. Except for one minor change, I would make Square run instead of being an extra Use button.

EDIT: Now that I check it again, it does sound better with the music off. Slightly, but it does. Also, I did notice it's a bit too fast because of the real fast soldier scream and the door noises being too fast.

EDIT 2: One last thing I also noticed. In both versions, there's a secret door at the end of level 1. In the 1992 version, this goes to level 2. In the CD version, it goes to a level 10. Very strange...

attila77
July 6th, 2008, 08:28
Support for the CD version of Wolfenstein 3D

bah
July 6th, 2008, 10:58
One more little thing: it doesn't seem to save the music on/off option after you exit the game.

Very minor but would be nice if it were fixed.


AshTR: Good point, I forgot about run. Square is good because you can both hold it and tap x with your thumb at once.
Seconded.

cmfCrazyEyes
July 6th, 2008, 11:12
Don't know if you know about this, but check it out. http://wolfgl.narod.ru/

You should do something similar to that.(menu & controls)
It would be sweet if you could make the hi-res textures work:eek:

Zack
July 6th, 2008, 12:01
Thanks for all the comments & suggestions!

I will answer each one in turn :


From what you have listed it sounds like this will soon go from a great port to a perfect one

My ideas on what you have mentioned:


Controls:
Dpad/Analog nub: As is (Turn Left/right and walk forwards/back)
L trigger: Strafe left
R Trigger: Strafe right
X: As is (fire)
O: Open door/secret
[ ]: Open Door/secret

(Having 'open' easily accessible is important when looking for secrets) :)


Sound:
I turn the music off, the sound effects are pretty good now but if you could make them a little clearer that would be fantastic.
I'm still used to hearing the PC speaker sounds, I'm sure this wouldn't be on your list of things to do even if it were possible, just rambling :P



Menu:
A custom menu would be amazing if you have the time/can be bothered with one. Other than easily customisable controls and perhaps a gamma/brightness option I'm not sure what else there would be to add though. Perhaps not worth it?



Gameplay:
I personally would not slow it down, wolf was/is always fast (I seem to remember that in generations [q2 mod], wolf and doom guys are really fast relative to other player types).
The PSP's screen has an appallingly slow response time that is accentuated by light colours with black borders/detail like wolf features.

IMO its better to live with it than slow the game down.
Is there any way of increasing the gamma? Some emulators let you do this to lessen the ghosting somewhat at the expense of it looking a little washed out.



Saving/Loading:
Whatever you think would be the easiest way for you to achieve consistently stable saving/loading I guess. I have no problem with doing it via the menu nor the small amount of time it takes.
Less shall we say, "corruption" :D


Controls :

Right, it seems everyone has slightly different ideas as to how they would like them so I am going to include a control config option in my new custom menu. You will be able to change every button so it will work for everyone :)

Menu :

Definitely going to do my own menu now. Thanks for voting for it!

I will try and let you pick which set (ie SOD , Wolf Full version) of Wolf files you want to load at boot. This way the game only has to be 1 eboot rather than 4. (not promising anything but I will give it my best shot!)

Saving/loading :

I still haven't looked at it yet, but I will just pick whichever system works the most stable and fast.

Gamma/Brightness :

Sure I will add a option to adjust brightness/gamma in v5.0 :)

Sound/Music : Goes without saying this is high priority :)

I will look into either re-writing it or correcting its tempo rate (or whatever is wrong with it)

The guards voices, door opening sounds etc do play too fast, your absolutely right about that.

Should be fixed in v5.0 :)



Personally id rather have the ghosting than make the game look washed out, because to me that just looks terrible, and if there is a way to increase the "gamma" it should be optional to be tuned up and down, that would be a nice feature so then everyone would be happy. Ive seen it happen to the doom port and it made me upset because i liked it when it was dark, i hated it when they turned up the brightness but then added cheats >_< i just never use that particular port because the cheats werent that valuable to me.

Gamma = Optional Tuning would be a awesome feature

Mod Support = Also awesome, have the same type of UI like the doom port when it loaded up wads, you could use that as an example but maybe add a background or something so it doesnt look like plain text on a black background making look kinda....dos-like... (GUI's are good :D)

And of course the expansions from SoD :D haha

Sure I will add a option to adjust brightness/gamma in v5.0 :)

Hi-res packs can't be used with my port of Wolf3D. The only way it would ever work is if I port WolfGL. Let me know if there is any interest. (although from what I have seen it's only slightly better graphics. The gun noises sound more realistic but seem more fake.

Leave it classic in my opinion :)


Hey Zack, It's me again. Loved you're 4.5 version and made me all giddy when I w blood from my enemies (been playing the gba one for a long time via gpsp).
My sugggestions are probably like the others. My only gripes are simple:

1) Better Sound- It's great that you even got sound and music working in this port already from the beginning but the crackling makes me totally avoid grabbing my headphones.
2) A sub menu system- The newest Doom port (I forget which one) allows players to choose their iwads or pwads. It is a simple menu that pops up before the game even starts, we suggested this before, sorry for being redundant.
3) Cheats! - The guy who ported Hexen II to the PSP had a very nice cheat system within the game, maybe you could look at that.
4) CD version compatible files- I bought the original Cd version on amazon (http://www.amazon.com/ACTIVISION-Wolfenstein-3D-Jewel-Case/dp/B00005RV92/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1215320595&sr=8-1) and was saddened to find out when I dumped my files from there to my PSP that a black screen greeted me instead of gameplay. So... like almost everyone on this forum, I had to search for the files of the game from someone/somewhere else. What's strange though is that the Spear of Destiny files work from the cd(which were included with my Wolfenstien 3d CD) with your SoD psp port... strange...
5) Support for the other SoD Episodes- check your PM Zack, you'll understand ;)!

Sound/Music : Goes without saying this is high priority :)

I will look into either re-writing it or correcting its tempo rate (or whatever is wrong with it)

The guards voices, door opening sounds etc do play too fast, your absolutely right about that.

Should be fixed in v5.0 :)


Cheats :

Yes! Cheats! I meant to add those back in earlier but totaly forgot. What I will do is make either a cheat submenu or make "ingame button combo's" to activate the cheats.

Cd Files :

Currently looking into this. I hope to be able to support them in v5.0 :)


Only thing I could think of at the moment is cheats, better sound, and seeing if you can get it to support both the 1992 and CD version files.

I do think bah's idea however is best for the controls. Except for one minor change, I would make Square run instead of being an extra Use button.

EDIT: Now that I check it again, it does sound better with the music off. Slightly, but it does. Also, I did notice it's a bit too fast because of the real fast soldier scream and the door noises being too fast.

EDIT 2: One last thing I also noticed. In both versions, there's a secret door at the end of level 1. In the 1992 version, this goes to level 2. In the CD version, it goes to a level 10. Very strange...

Read above ;)


Support for the CD version of Wolfenstein 3D

Cd Files :

Currently looking into this. I hope to be able to support them in v5.0 :)


One more little thing: it doesn't seem to save the music on/off option after you exit the game.

Very minor but would be nice if it were fixed.


AshTR: Good point, I forgot about run. Square is good because you can both hold it and tap x with your thumb at once.
Seconded.

New menu will fix all the problems with it loosing your settings ;)


Don't know if you know about this, but check it out. http://wolfgl.narod.ru/

You should do something similar to that.(menu & controls)
It would be sweet if you could make the hi-res textures work:eek:

Hi-res packs can't be used with my port of Wolf3D. The only way it would ever work is if I port WolfGL. Let me know if there is any interest. (although from what I have seen it's only slightly better graphics. The gun noises sound more realistic but seem more fake.

Leave it classic in my opinion :)

-----------

Just so you all know, version 5.0 won't be released overnight like my previous release rampage. The reason I was able to update it so fast is that I was on a weeks holiday from work.

I am back Monday "sigh", so time to work on it will be limited to my usual 1 or 2 days off per week.

It is going to happen though and I will keep you updated as I progress. :D

Update :

I lied I guess.

I released v4.6 - it includes support for the 1994? (not sure on release date) Wolf3D CD files : http://dcemu.co.uk/vbulletin/showthread.php?t=118868

da1writer
July 6th, 2008, 20:32
Wow Zack... you are really fast with these updates and are really listening and implementing stuff that the community wants in it. Hope to see another update soon and thanks for the Cd version compatibility now! I kinda felt bad grabbing the other wolf3d files from another site (ie illegal Downloading) when I already had the game. Hope I helped you out with the PM, let me know If there is anything else you need help with ;)!

cmfCrazyEyes
July 6th, 2008, 21:41
Sweet man,:D its gonna be awesome.<---(Presidential word![Bush says awesome alot]):rofl:

Zack
July 7th, 2008, 00:22
It appears V4.5 supported the Spears Of Destiny expansion packs all along : http://dcemu.co.uk/vbulletin/showthread.php?p=2148083842#post2148083842

Enjoy Wolfpack :D

cmfCrazyEyes
July 7th, 2008, 01:38
It appears V4.5 supported the Spears Of Destiny expansion packs all along : http://dcemu.co.uk/vbulletin/showthread.php?p=2148083842#post2148083842

Enjoy Wolfpack :D

Interesting, love to try it but still need to find 'em.:(

AshTR
July 7th, 2008, 01:56
Turns out there might be 2 types of CD version files plus a bunch of other versions. Found this from Wolf4SDL's site. http://www.stud.uni-karlsruhe.de/~uvaue/chaos/

- Wolfenstein 3D v1.1 full Apogee
- Wolfenstein 3D v1.4 full Apogee
- Wolfenstein 3D v1.4 full GT/ID/Activision
- Wolfenstein 3D v1.0 shareware Apogee
- Wolfenstein 3D v1.1 shareware Apogee
- Wolfenstein 3D v1.2 shareware Apogee
- Wolfenstein 3D v1.4 shareware
- Spear of Destiny full
- Spear of Destiny demo
- Spear of Destiny - Mission 2: Return to Danger
- Spear of Destiny - Mission 3: Ultimate Challenge

Zack
July 7th, 2008, 03:13
Turns out there might be 2 types of CD version files plus a bunch of other versions. Found this from Wolf4SDL's site. http://www.stud.uni-karlsruhe.de/~uvaue/chaos/

- Wolfenstein 3D v1.1 full Apogee
- Wolfenstein 3D v1.4 full Apogee
- Wolfenstein 3D v1.4 full GT/ID/Activision
- Wolfenstein 3D v1.0 shareware Apogee
- Wolfenstein 3D v1.1 shareware Apogee
- Wolfenstein 3D v1.2 shareware Apogee
- Wolfenstein 3D v1.4 shareware
- Spear of Destiny full
- Spear of Destiny demo
- Spear of Destiny - Mission 2: Return to Danger
- Spear of Destiny - Mission 3: Ultimate Challenge

Thanks for going to so much trouble finding out all this information for me :D

So many Wolf3D Versions :eek:

We have Spear of Destiny covered anyway :) The only way we can find out if they all are supported is :

A) If someone manages to find all those versions and either send them to me or test them themself's.

B) If you plan on testing them yourself just do this :

1) Replace the game files with the game your testing.

2) Test on both v4.5 and v4.6

Then post back here and let us/me know!

Shadowblind
July 7th, 2008, 03:22
Thanks for going to so much trouble finding out all this information for me :D

So many Wolf3D Versions :eek:

We have Spear of Destiny covered anyway :) The only way we can find out if they all are supported is :

A) If someone manages to find all those versions and either send them to me or test them themself's.

B) If you plan on testing them yourself just do this :

1) Replace the game files with the game your testing.

2) Test on both v4.5 and v4.6

Then post back here and let us/me know!

Just google it. If your not looking to buy, well, torrents are the duct tape of the internet. You can find demos for the Wolfs at http://diehardwolfers.areyep.com/bunker/

cmfCrazyEyes
July 7th, 2008, 05:43
....The only way we can find out if they all are supported is :

A) If someone manages to find all those versions and either send them to me or test them themself's.

B) If you plan on testing them yourself just do this :

1) Replace the game files with the game your testing.

2) Test on both v4.5 and v4.6

Then post back here and let us/me know!

Here's one anyway...
I have the CD version from 1994 w/ the SOD expansion packs.

When I start it on the PC it shows a activision's logo and ID's logo so I guess its this one - Wolfenstein 3D v1.4 full GT/ID/Activision.

All .sod files work. .WL6 files work with 4.6 only.:D

I have another version from '92 but I don't know which version it is.

Turns out there might be 2 types of CD version files plus a bunch of other versions. Found this from Wolf4SDL's site. http://www.stud.uni-karlsruhe.de/~uvaue/chaos/

- Wolfenstein 3D v1.1 full Apogee
- Wolfenstein 3D v1.4 full Apogee
- Wolfenstein 3D v1.4 full GT/ID/Activision
- Wolfenstein 3D v1.0 shareware Apogee
- Wolfenstein 3D v1.1 shareware Apogee
- Wolfenstein 3D v1.2 shareware Apogee
- Wolfenstein 3D v1.4 shareware
- Spear of Destiny full
- Spear of Destiny demo
- Spear of Destiny - Mission 2: Return to Danger
- Spear of Destiny - Mission 3: Ultimate Challenge

AshTR
July 7th, 2008, 09:55
Wolfenstein 3D v1.4 shareware - ftp://ftp.3drealms.com/share/1wolf14.zip (I'd suggest just supporting this for as far as Wolf3D shareware goes since it's the only real one out there anymore.)

Spear of Destiny demo - http://www.fortunecity.com/skyscraper/graveyard/801/files/soddemo.zip

Full SOD and expansion packs are available via torrent or possibly CD which you've already got the support good for.

Now as for the full versions of Wolf3D, it shouldn't be hard to just add support for the Apogee version. You've already got support for 1.1 in Wolf3D v4.5 and 1.4 GT/ID/Activision in 4.6.

I'll see if I can find you the v1.4 Apogee version then you should be set.

EDIT: Found the differences on a 3DRealms post.

v1.0 - First release (05/05/92)
v1.1 - Fixed some secret doors map bugs (on level 7 & 8 in episode 1 there
were secret doors left out) and also some video problems (06/10/92)
v1.2 - Secret level elevator bug was fixed (introduced in 1.1 ) (06/22/92)
v1.3 - Was never released.
v1.4 - Fixed something but I forgot what. It also changed slightly the graphic
backdrop on the opening screen and other menus, changed the interior
elevator graphic and added a calibration routine in the joystick setup
menu. (12/03/92)

That should help figure out which version is which. I believe the one that 4.5 supports is either 1.0, 1.1, or 1.2. But it's not v1.4 Apogee.

Zack
July 7th, 2008, 13:39
Would someone mind taking the time out to make up a faq/guide for the port?

Just stating common issues/problems and how to fix them.

Like having the config file in the folder causes the game to crash, make sure it isn't there.

I have got so many emails about that and 9 times out of 10 that was the problem.

If someone would be so kind as to make up a pdf or/and html help/faq file I would really appreciate it. :)

Update

Turns out I am off work today too :)

I got the loader working :), So now its just a matter of polishing it up.

Want me to release a new version with the game select loader when its done?

AshTR
July 7th, 2008, 21:41
I got the loader working :), So now its just a matter of polishing it up.

Want me to release a new version with the game select loader when its done?

I'd say yeah, but another part of me really would rather wait until the sound and game themselves are working better.

Zack
July 7th, 2008, 22:09
I'd say yeah, but another part of me really would rather wait until the sound and game themselves are working better.

I have fixed the sound. It plays crisp & clear.

I thought I said it somewhere :/

There is only one issue with it........

The gaurds voices sound like they have inhaled a tank of helium :rofl:

Every other sound effect is fine bar that single one.

So I have 2 options :

1) Split the sound code in 2. One thread for sound, one for music.

2) Make do and have it as a user selectable option.

Maybe I should include it in the next release and people can see what they think.

It is pretty amusing :p

AshTR
July 7th, 2008, 23:14
Well, if you've got the menu done and the sound and music work nicely, then you might as well release it. I don't see why not.

marzsyndrome
July 7th, 2008, 23:23
I take it this port isn't based on Wolf4SDL then? I asked a while back if a PSP version of that would ever be made, but I didn't get much in the way of popular feedback. :p What is this port based on then?

I've been behind the times in the PSP scene lately so I've been trying all the versions Zack has released so far and getting narked by the dodgy music and sound, not to mention the lack of an anti-aliasing option! :p

Still, nice to know it's still being heavily worked on atm, and I look forward to seeing how the next release will turn out.


BTW, I've gathered LOADS of different releases of Wolf 3D and Spear of Destiny together (all the version revisions, the "Mindscape" release, the Activision CD release, the Apogee "v1.4g" release, Super Spear Of Destiny etc), so if Zack needs any help working out all the different versions from one another, complete with CRC checksums and file date stamps, he can let me know! :)

Zack
July 7th, 2008, 23:58
I take it this port isn't based on Wolf4SDL then? I asked a while back if a PSP version of that would ever be made, but I didn't get much in the way of popular feedback. :p What is this port based on then?

I've been behind the times in the PSP scene lately so I've been trying all the versions Zack has released so far and getting narked by the dodgy music and sound, not to mention the lack of an anti-aliasing option! :p

Still, nice to know it's still being heavily worked on atm, and I look forward to seeing how the next release will turn out.


BTW, I've gathered LOADS of different releases of Wolf 3D and Spear of Destiny together (all the version revisions, the "Mindscape" release, the Activision CD release, the Apogee "v1.4g" release, Super Spear Of Destiny etc), so if Zack needs any help working out all the different versions from one another, complete with CRC checksums and file date stamps, he can let me know! :)

No it isn't based on Wolf4SDL. It is based on the SDL port by Steven Fuller. (He ported it to sdl, not to psp)

Anti-aliasing ..... Would it really make a worthwhile difference?

Sound is fixed in the unreleased version. I will be releasing an update today (probably)

The only nark with it is the guards voices sound like they have been taking helium.

Aside from the guards, ever other sound & music is perfect, so I will add it as a option, or just turn it on.

I will get back to you if I need any info ;)

Thanks

marzsyndrome
July 8th, 2008, 01:07
Anti-aliasing ..... Would it really make a worthwhile difference?

Maybe not for some, but personally I find it a bit annoying how the original pixel graphics look jagged and uneven without anti-aliasing. I'm fussy like that! ;)

da1writer
July 8th, 2008, 01:32
I have fixed the sound. It plays crisp & clear.

I thought I said it somewhere :/

There is only one issue with it........

The gaurds voices sound like they have inhaled a tank of helium :rofl:

Every other sound effect is fine bar that single one.

So I have 2 options :

1) Split the sound code in 2. One thread for sound, one for music.

2) Make do and have it as a user selectable option.

Maybe I should include it in the next release and people can see what they think.

It is pretty amusing :p

Whatever you believe is best. In my opinion, if you do release your current build is to make it version 4.7 instead 5.0. Reasons:

A) Straight from the Horses mouth, you said 5.0 would have perfect sound. Guards on Helium is fine by me but I believe your first option sounds alot better. If somehow the game starts to slow down because of your idea, 333mhz is ok ;)!

B) Your first idea sounds good but maybe you might be hitting the same brick wall Mr.Peanut had (Porter of Dukenukem 3d to the psp). Maybe contacting him (PM or email) might solve the helium issue faster than splitting the sound code into two.

C)CHEATS! Sorry I'm a sucker for all weapons and GOD mode >.<b!

D) 5.0 sounds so final, maybe adding a bunch of fixes with each update in .1 form (4.7, 4.8, etc.) might be better until your satisfied the your great Wolfenstien port is perfect ;)!

Of course this is my opinion, this is your creation Zack, you've done GREAT things with the port so far :thumbup: !

cmfCrazyEyes
July 8th, 2008, 04:39
Whatever you believe is best. In my opinion, if you do release your current build is to make it version 4.7 instead 5.0.

Does it really matter what version number it is bro?:confused:

Anyone working on that FAQ, I'll give it a shot tomorrow if I get time.
It'll probably bare bones though, I'm not a writer.....:p