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View Full Version : libwiisprite v0.3.0a



wraggster
July 7th, 2008, 18:08
News/release from Chaosteil, Feesh! (http://www.wiibrew.org/wiki/Development_Applications/libwiisprite)

libwiisprite is a C++ sprite library written for the Wii which utilises GX for all its graphical operations, meaning the GPU is used to accelerate graphics.

libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.

libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.

All possible pngs can be loaded, even the ones with an alpha layer, so you can get started immediately!

The library comes with full Doxygen documentation to help get development started. You can find it in the docs folder. It is also available online:

http://feesh.braingravy.co.uk/libwiisprite/


0.3.0a

Fixed an initializing bug when using a drawable image.
0.3.0 - This is a release in preparation for Galaxy Stations. Enjoy!

Added a reference pixel system. It allows to rotate and scale a sprite around a specific point on itself. Check the documentation how to use it. The spritetest example also has a little example on it.
Fixed a huge memory leak when loading an image which was in every previous version. Upgrading is recommended.
Several speedups which can increase the speed of the library when drawing Sprites and TiledLayers, or even assigning Images.
0.2.3

All possible png files can now be loaded.
Image has now a "DestroyImage()" method to allow to reload the image after that.

Download Here (http://chaosteil.googlepages.com/libwiisprite-0.3.0a.tar.gz) and give feedback via comments