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Safari Al
July 9th, 2008, 19:05
via Homebrew Heaven (http://homebrewheaven.net/viewtopic.php?f=1&t=5041)

Well, I finally worked up enough time to finish it. Here's Mario Gold Rush, a game that I've been working on for a few weeks. Just a note, this was a project that I started to see what I knew. This was made to show myself how to be dedicated to a project. That being said, this game may not be updated too much if not at all. I've decided I'm going to go on and pursue a larger project. This game and most other's I'll be making use the Old School Library by Brunni. Please enjoy the game, and if you have any questions, please post them below. Information from the readme:


--Objective:

The objective of Mario Gold Rush is pretty simple. You want to try and collect as many coins and points
as possible before you run out. There are two types of coins, a red coin and a yellow coin. Yellow coins
are the normal coins worth 1 coin each and count as 350 points. The Red coins are worth 2 coins each
and count as 725 points. It's really your decision as to whether or not points are more valuable than the
number of coins you collect.

--Features:

1. Yellow coins - worth 1 coin each, worth 350 points each
2. Red bonus coins - worth 2 coins each, worth 725 points each
3. Ability to change time in the options menu
4. Ability to change number of red coins in the options menu
5. Ability to fly - similar to the Super Mario Brother's 3 raccoon flying engine

http://www.homebrewheaven.net/blogs/safarial/files/goldrush1.png

http://www.homebrewheaven.net/blogs/safarial/files/goldrush2.png

I hope you enjoy this game. Message me if you want to look at the source code.

Download Via HomebrewHeaven.net (http://homebrewheaven.net/download/file.php?id=804)

Download and Give Feedback Via Comment

DarthPaul
July 9th, 2008, 19:30
Really nice game. Congratulations. :P

Buddy4point0
July 9th, 2008, 19:42
Nice job al! I can't test it yet cause my psp is still busted but I'm sure it's great.

dangee
July 9th, 2008, 21:38
Hey, Safari - a ready made Super Mario Bonus Level!
Always good to hear about devs choosing to code for the PSP.

-Xandu-
July 9th, 2008, 23:34
Nice game, keep it up!

Reminds me of Super Mario Coins back in the day..

Safari Al
July 10th, 2008, 15:07
Thanks for the feedback ;). Who thinks they've gotten the highest score so far?

Buddy4point0
July 10th, 2008, 19:46
I would suggest blitting the hud on top of everything, instead of the coins comming in front of it.
Also It seams that you are blitting the background 1px to high, there is a 1px black line at the bottom but the background image is the correct 480x272.

dangee
July 10th, 2008, 23:54
Who thinks they've gotten the highest score so far?

http://www.geocities.com/dangee63/pointsMini.jpg


http://www.dcemu.co.uk/vbulletin/images/icons/icon7.gif

Safari Al
July 11th, 2008, 01:34
nice job dangee ;) what was the time completed in/red coins?

dangee
July 11th, 2008, 10:18
..what was the..
oops, rumbled.
Well, I set 'em to be sure of a 1/2M score, and the game
didn't crash you'll be glad to hear.
3 issues: Triangle in midgame resets the score/time.
Flying enable seems rather random, and can take Mario
off the top of the screen.
An extra loud K-CHINGGG about every minute.

Safari Al
July 11th, 2008, 19:21
Triangle in midgame resets the score/time.

It's set to be like that, so you can start over easily. I'll probably change that seeing as pressing start could do the same (except it takes you to the menu)

Flying enable seems rather random, and can take Mario off the top of the screen.

Also meant to happen. Can be changed if people would like it that way


An extra loud K-CHINGGG about every minute.

Readme ;):



--Things to fix (read the Why section):

Please if you see any bugs not mentioned below, report them to me at www.homebrewheaven.net

1. Coin Sound bug - overlaps the sound on the same channel