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View Full Version : Wii ScummVM rev 33083 - ScummVM for Nintendo Wii and Gamecube



wraggster
July 17th, 2008, 16:55
The port of ScummVM by dhewg (http://wiibrew.org/wiki/Homebrew_apps/ScummVM) to the Nintendo Wii has been updated, heres the full details:


Wii port of ScummVM README
--------------------------

features not compiled in:
- the AGI game engine

REQUIREMENTS

wii:
- sd card
- wiimote or gamecube controller in port 1

gamecube:
- sd card
- sd gecko adapter
- gamecube controller in port 1

INSTALL

- copy the "scummvm" folder into the "/apps" folder of your sd card
- copy your demos and/or games onto the same sd card
each game goes into its own subdirectory, do not place those under
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder
freeware versions: http://scummvm.org/downloads.php#extras
demos: http://scummvm.org/demos.php

RUN

wii:
either use the homebrew channel,

or load "/apps/scummvm/boot.dol" with your favorite loader

gamecube:
load "/apps/scummvm/scummvm-gc.dol" with your favorite loader

CONTROLS

wiimote

IR: mouse movement
a: left mouse button
b: right mouse button
minus: escape
plus: "." (skip current line of text)
2: enter
home: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"

gamecube pad

analog stick: mouse movement
a: left mouse button
b: right mouse button
x: escape
y: "." (skip current line of text)
z: enter
start: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"

THANKS

shagkur and WinterMute, for devkitppc/libogc and the coorperation
svpe, for fixing the libfat feof/thread bugs on the last minute
para, for making wiiuse available in libogc
[edit] Changelog (Wii specific)
rev 33083
fixed another savegame issue
support for the reset and power button
added a gamecube port

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