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View Full Version : Quake mod back in buisness



PSPdemon
July 19th, 2008, 03:09
SO..... after alot of working around....i finally got time to myself to work on projects again.... this time ill rework on the quake mod

we will use this thread as basically chat if one of us wants to say something or input some stuff ( also as a backup place.... ) if someone is not there

anyway.... we have 2 mods in progress....

-HQM
-BoxHeadTV ( i have no idea what lxuser wants to call it.... )

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Okay. i had a few ideas about for both mods.... and i researched some and came up with my answers.... and they arnt pretty ones...

1. Hi Res Textures - NO GO...... only way for this to work on multi console platforms would be if atleast ONE of them used a opengl based quake

2. AI in multiplayer - talking with weasel on that.... its a possibility... it should work.

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if yall can add some ideas or questions i would love to hear them and research them :)

Thanks for Everything,
PSPdemon

Mark30001
July 19th, 2008, 04:01
I missed ya!