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View Full Version : In-game XMB does not work for all games.



wraggster
July 20th, 2008, 20:25
I put Enchanted Arms to play for awhile. It seems In-game xmb doesn't support enchanted arms.
I check my other games. Hmmm..Lost Planet does not seem to support it either.
What gives? Hopefully we will get a patch in the near future.

Valkyria Chronicles - Japanese version *According to gamer, Le-mo*
Call of Duty 3 *According to gamer, theycallmeryan*
Blacksite: Area 51 *According to gamer, theycallmeryan*

http://neocrisis.com/content/view/1766/41/

splodger15
July 20th, 2008, 21:11
They have a fairly decent list here which shows what games suppport in game XMB along with music aswell.

http://www.ps3news.com/forums/playstation-3-chat/game-xmb-ps3-title-compatibilty-list-99172.html

DPyro
July 20th, 2008, 22:17
Ironman doesn't work either.

Accordion
July 21st, 2008, 00:33
Ironman doesn't work either.

Ironman… why would that matter?

mcdougall57
July 21st, 2008, 02:32
Is this because it doesn't have enough memory to do both with some games?

rbervoets
July 21st, 2008, 09:41
the ps3 allways has enough memory, it doesnt even use one of its cells...

*cough*360 better*cough* :rofl:

Panini
July 21st, 2008, 10:26
hmmm going from that list it looks like sony have a very long way to go to perfect things.

Brainy142
July 21st, 2008, 14:30
Uh... rbervoets ... Thats because one of the cells is always broken (so they dont have to throw out ones that don't work)

NeroMaverick
July 21st, 2008, 19:08
the ps3 allways has enough memory, it doesnt even use one of its cells...

*cough*360 better*cough* :rofl:

... memory does not equal processor, they are two separate pieces of hardware. The PS3 does have alot of processing power... but it has an average amount of ram, and with that, some games don't seem to support in-game XMB.

Wait a while... soon enough sony will probably create an update that makes a pagefile on the hdd and uses that for unused bits of memory in the game to free up room on the ram. Load times will not be as great, but hell... we'll get our ingame music.

F9zDark
July 21st, 2008, 23:16
... memory does not equal processor, they are two separate pieces of hardware. The PS3 does have alot of processing power... but it has an average amount of ram, and with that, some games don't seem to support in-game XMB.

Wait a while... soon enough sony will probably create an update that makes a pagefile on the hdd and uses that for unused bits of memory in the game to free up room on the ram. Load times will not be as great, but hell... we'll get our ingame music.

The amount of RAM in the PS3 doesn't make much a difference, when one takes into account that the Bandwidth of said RAM runs circles around that of the 360 (the ram in the PS3 runs at CPU clock speed; 3.2 Ghz; where as the ram in the 360 runs at 700mhz).

Its a give take relationship really, more memory is ALWAYS a plus, however, the PS3 can read/write/remove items from memory 4x faster than the 360 (thus needing much less memory).

This relationship of doing work faster with a smaller amount memory is akin to AMD's philosophy of their CPUs for the last 10 years. Take a given clock speed and do as much with it as possible, which is why an AMD 3200+ CPU running at 2 ghz is comparable to an Intel 3.2 ghz chip; because the AMD is doing the equivalent amount of work as the much faster Intel (pre dual/quad core era; case in point AMD's FX 64 chip beat the shit out of all the Intel chips, even the Hyper-threading chips when it first debuted; now AMD has yet to really catch up with dual and quad core technology, but they were superior at one time because they believed doing more with less is better than moving slow, with a lot).