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View Full Version : Lapinou jumps ! v1.2



wraggster
July 21st, 2008, 21:47
Thoduv (http://www.playeradvance.org/forum/showthread.php?p=194642) has updated his Lapinou jumps game for the Nintendo DS:


Lapinou is a nice little rabbit "carrotivore" that is, for some reason that nobody so far could not explain, stuck in a kind of infernal tour, between two edges of the screen. But never fear for our rodent friend, who despite having a diet varied little, is rather dégourdi and cunning. By dint of reflection, it has therefore found the solution to his imprisonment: this solution is simple, it is rising. Mount? Hey, just wish I see strange blocks of land suspended in the middle of emptiness by a divine force very favourable to the survival of the species of rabbits, which commme you know, is necessary for proper regulation of quantity of carrots in the ecosystem, but brief. Even more surprising, those famous blocks magic seem to indicate a path, forming a stairway to freedom of our beloved Lapinou (since this is his name). Then he takes his courage with his two ears, heats feet, and starts bouncing blocks in blocks. But horror: it turns out that these are rather fragile and kind of rapidly crumbling under the weight of rodent doped with carrot juice ... Your mission (if you agree): embody this rabbit in distress and give him his freedom.

-- July 21, 2008:
[VERSION 1.2] A great big package of new products, cleaning code, correcting bugs! The new Lapinou is here! Maheureusement, it will probably wait for quite some time the next, if there ever is one.
* Add a block aid, placed at the beginning of the game, to explain just what to do (for people who would not want to read the README!)
* Add a secret bloc, which is very expensive but helps us to ... a secret!
* Better protection against cheating!
* Small music (héhé) and animation for those arriving to finish the game!
* Menu to buy blocks. Beginning integration of a "modular" for the main loop.
* Modification sorting polygons translucent to correct bugs transparency.
* Standby mode when you close the DS.
* Switch ASlib for sound, ca m'évite lots of trouble with my own MP3 player who does that at its head.
* Grosse modification of the main menu. The code is always crade, but much nicer!
* Changing the force of gravity (more "real" and a "floating" for very light) ... ... Indeed not, it has the air to break the gameplay ...
* System backups that works (block "nds"). File scores / backup renamed "lapinou.sav."
* Sending scores on the internet direct DS.
* Add block "slide" and "nds."
* Falling blocks are solid and break at the landing.
* Add a small particles (ugly for now).
* Small improvements to the system vthreads: it is possible to stop a thread nicely, and initiate a cascade threads (inside other threads). Adding full effects on the menus.
* Support ADPCM, and passage of all the sounds in ADPCM = gain seats in the ROM (200K earned).
* Responsible less monotonous (change depending on height).
* System stronger CPI (InterProcessor Communication) "lapinou-ipc."
* System abstraction "lapinou-io" for files.
* Collisions objects-objects.
* Cleaning the code (particularly main loop).

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unigamer
July 22nd, 2008, 09:44
I played the original a lot. It's is rather addictive and so simple people can pick it up and play easily. Download it!