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wraggster
July 26th, 2008, 10:39
Microsoft's recent announcement that it would let community developers earn money for games they make with the company's XNA toolset came as good news to some, but former XNA community manager David Weller is concerned about the lack of quality standards. On his blog, Weller wrote:

Being an ex-XNA member, I can still say, without a shadow of doubt, that Microsoft is offering a groundbreaking game channel, and that some people stand a chance to make great money from the system. It's an exciting opportunity, but the danger for consumers lies in Microsoft's deliberate steps to avoid discussions regarding game quality, even during peer review.

It's similar, actually, to quality concerns about Xbox Live Arcade that ultimately led to Microsoft's announcement that underperforming titles would be delisted from the service.

Is it as big an issue on the separate community games channel? Said Weller:

http://kotaku.com/5029288/former-xna-community-manager-airs-quality-concerns