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View Full Version : Microsoft Responds To Community Games Quality Concerns



wraggster
July 29th, 2008, 01:38
When former XNA community manager David Weller expressed concerns about crowding and quality standards when the new Community Games launch on Xbox Live, it resembled some of the discussions that have been had in the past regarding Xbox Live Arcade.

However, a Microsoft representative was quick to respond to Weller's concern that the company has a quality control problem, highlighting a few key ways that it plans to ensure its users get the best experience.

"First, there will be free trials of every community game available on Xbox LIVE as well as a detailed description, because it is really important to us that consumers know what they are paying for," said the rep in a statement. "Second, we will have a thriving Xbox LIVE Community Games storefront for the top-rated games, highest sellers and most downloaded titles of the moment."

Current XNA community manager Chris Satchell also discussed the storefront with us during our recent interview with him. But with large volumes of content, it all comes down to the search interface:

http://kotaku.com/5030168/microsoft-responds-to-community-games-quality-concerns