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wraggster
July 31st, 2008, 02:09
ilidrissiamine (http://code.google.com/p/sdl-wii-ports/downloads/list) has released several new items of interest to wii developers:

This project will introduce many ports of SDL games to the Nintendo Wii and will provide various libraries for SDL developers that extend it.

SDL_gfx-2.0.17.7z (http://sdl-wii-ports.googlecode.com/files/SDL_gfx-2.0.17.7z) SDL_gfx port to the Nintendo Wii
SDL_ttf-2.0.9.7z SDL_ttf (http://sdl-wii-ports.googlecode.com/files/SDL_ttf-2.0.9.7z)port to the Nintendo Wii with its Freetype port

SDL_image.7z (http://sdl-wii-ports.googlecode.com/files/SDL_image.7z) Slightly modified SDL_image port to accept various types (libjpeg required)

libjpeg.7z (http://sdl-wii-ports.googlecode.com/files/libjpeg.7z) libjpeg port to the Nintendo Wii

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SimonKagstrom
January 1st, 2009, 15:16
I'm having problems with SDL_ttf and/or libfreetype. I'm doing a port of the frodo C64 emulator to the Wii, and have based it on the SDL-port of Frodo. To make the development easier I've extended the original source code to have SDL sound and an SDL-based menu system, which makes it easy to test on the host first. Anyway, the menu system uses SDL_ttf, and while it works fine on the host, I get some errors on the Wii:

SDL_GetError: couldn't open
SDL_GetError: couldn't open
(and then my error message)

this is when doing TTF_OpenFont(). The font file is available and possible to open. Any clues?

// Simon