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View Full Version : MotionDriver 1.0b + SDK



wraggster
July 31st, 2008, 19:29
News/release from Raphael: (http://www.fx-world.org/wordpress/?p=51)

Raphael just released an update:

Well, the supposed nosound-fix somehow doesn't work anymore in this version. So for users as well as devs that don't need the driver to work from 3.xx+ kernel applications it's currently best to stick to the 1.0b beta drivers.
As said, the only difference (was at least supposed to be) is the missing motionUnload() function for devs and the support for 3.xx+ apps.



After a long time, here’s an update for the motionkit driver too. It finally brings the driver and SDK out of beta status and merely contains a new motionUnload function that allows to unload the currently running motion driver so you can load a different version as well as addresses a problem when trying to load the driver in a 3.xx+ kernel application.


So what does it do?
If you are a dev: You get easy acces to the neoflash motion kit input data without any SIO coding on your side, provided as raw gravital acceleration vector as well as a rotation vector that represents the tilting of the PSP. Those values are also filtered and smoothed over time in a configurable way to enhance signal quality without any coding on your side. You also don’t have to care whether the user has the motion kit plugged in or not, you just poll the motion data as an additional input method - as long as no motion kit is plugged in, the driver will just return zero values for all vectors. If your application requires a motion kit to be plugged in, you can easily check for that too (the SDK sample application shows a method to do so). Apart from that the driver bypasses the nosound problem that the motionkit suffers from because it’s being connected to the headphone port. It’s even possible to switch the motion kit and headphones at any time without a problem.


If you are a user: You get a custom firmware plugin for adding a simple support for the motion kit to any UMD game or homebrew by enabling the button forwarding mechanism, which interprets motion gestures as configurable button presses. Ever wanted to navigate through XMB by tilting your PSP? Do it!

Download Here (http://psp-news.dcemu.co.uk/motion_driver_1.0b.zip) and give feedback via comments

Buddy4point0
August 4th, 2008, 17:40
can someone give me a noob tutorial plz

I'm not sure about a tutorial, but you need the motion kit for this to work at all. You can buy it from here.
http://www.neoflash.com/go/index.php?option=com_content&task=view&id=189&Itemid=37

It fits on the bottom of your PSP and with the help of this driver, you can play games using motion sensing instead of buttons.