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Bratman Du
August 7th, 2008, 22:59
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Braid
Publisher: Microsoft
Developer: Jonathan Blow
Genre: Platformer/Puzzler
Players: 1
MSRP: 1200 MS point ($14.99, £10.20, €13.96)
Platform: Xbox 360

Are games art? It's a broad question which has been asked and answered, and re-asked and re-answered many times. Especially in recent years, where technical and graphical limitations have become less prevalent, and programmers and artists alike are free to create new ways of using current generation hardware. Many games are a clear argument against games being art, with their unoriginal concepts and gimmicky game play and art styles. Braid is proof that some games, only some, can be artistic masterpieces.

I played the XBox Live Arcade version of Braid. Very few games on the Arcade have piqued my interest over the years. Worms, N+ and Castlevania, to name but a few were all, in my opinion, genuinely worth the money spent. I can say that Braid, although hefty in it's pricing, is worth the money.


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The only way to review this game without getting as complicated as some of the levels can be, is to take it's individual elements one at a time. First of all the graphics. I've never been terribly impressed by games using alternative art styles, like cell shaded games, or retro style brightly coloured shooters. Braid's hand painted wonderland feels like somebody spent a hell of a lot of time on it, and that you're playing something that has been lovingly crafted especially for you, and not just put in the graphical style of the month. Not many games ever make you feel like that. The music is also masterfully composed and whilst, you won't be humming any of it in the shower, it is pleasant on the ears all the way through.

The story is probably something you will make your own mind up on. Initially it seems like a 'save the princess, get to castle, she's in another castle' affair. Which is a deep as you need to get in a platform game. However, dig deeper and look at the intro story for each level, the character's motivation for playing, and even the design of some of the levels, and the pictures made from the collectible jigsaw pieces, and you will wonder, is this a story derived from the classic platform plot, twisted into something plausible? Or is this a very personal tale of lost love and regret? Has the author suffered some deep heartbreak that makes him wish he could rewind time and fix his old mistakes, or it is better to learn to live with them and learn from them, or how about having knowledge of what mistakes you will make, and then making them anyway, knowing it will lead to ultimate success? That entire last sentence is a thinker for sure, but it's also how you need to think to complete some of the game's puzzles, and this fact in itself is simply genius.


Playing the game is simple, you move around, jump on heads to kill enemies, and flick switches. You also have the x button to rewind time, right back to the start of the level if you need to (you often will). It's the characteristics of each area that make these simple elements go beyond simple and become brain taxingly complex.


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Later on, new levels bring new features, such as your shadow self, levels where moving right moves time forward, moving left moves it back, and standing still, well, you get the idea, at least, you'll think you do until you realise the problems that come with such a situation. When you combine these and more features even further into the game, things get very difficult, and some puzzles will leave you saying only one word; 'impossible', even with your timeless advantage. But when you finally figure out the puzzle, and there are often multiple solutions, you'll feel so damn satisfied and well chuffed with yourself.

You'll notice that sometimes you have to think not only outside the box, but you'll have to forget there ever was a box in the first place. You'll often be going out of your way to save enemies instead of killing them, to get them to wander into a certain position where jumping on their heads will help you get to something previously unreachable. The game is full of concepts like this, where you go out of your way to do something which seems detrimental to progress, to achieve more.

So when we combine all these elements into one game, we've got a beautifully painted landscape, with delightfully composed music, a casual or incredibly deep storyline depending on how you look at it, and amazing use of time control for puzzle solving in an environment where the only other controls are move, jump and hit switch.


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We have a winner here, and if you only ever download occasionally from XBox Live Arcade, as I do, this is one of those few games actually worth the money.

Reading over this review I realize I have my tongue firmly up it's asshole, and although I'm usually quite critical, there's very little to dislike about this game. I don't often play any puzzle or retro or platform games. But the charm of everything about this game has me enthralled from the start, and it's hard to say negative things about something which is exactly where we want games to go.

Like Portal, it's possible to complete in one sitting of around 5 or 6 hours. This didn't bother me, because, also like Portal, this is a highly original and enjoyable piece of art that is both played and experienced. It's just the right length, has just the right blend of aesthetic and aural beauty, mixed with innovative and enjoyable game play. You probably won't play it twice, but it's such a special feeling to play something which has clearly had so much personal effort put into it.

From the reviews I've been reading, my rating is comparitively pretty low, but I'm wary of the fact that, this was a hefty price to pay for an arcade game, and although the experience is wonderful, it's also short, and I would have enjoyed hundreds more time travel based puzzles for 1200 MS Points, when you consider how many levels N+ had. Granted, Braid has a graphical style which is very important to the game overall, and perhaps quantity would have affected quality if we had a longer game. But who knows, maybe we'll see some reasonably priced (or free?!) DLC in the future?

Overall: 9.0/10


My first Review, thanks for reading,

The Bratman.
:cool:

Shadowblind
August 7th, 2008, 23:40
Great review! I was wondering about braid. I'm not huge on puzzle games though. And welcome to the review force Bratman :)

I think it would use a bit more pictures and maybe a layout though.

Darksaviour69
August 8th, 2008, 00:01
yeah, I'm going to edit in the pictures are formating etc for him later

Darksaviour69
August 8th, 2008, 16:02
lol, MS sent me the review code this morning for it