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wraggster
August 10th, 2008, 22:33
Anyone who knows me knows i am a massive Star Wars fan, i must have watched each film at least a hundred times (the wife loves that :P) so any Star wars homebrew game is warmly recieved in the wraggy camp.

Heres the release from goumba (http://forums.qj.net/showthread.php?t=143471)


For the Star Wars fans, a PSP version of Sabacc, still in progress, however. It took me about a year to get it to this playable point, as I only get about 2 hours a week to work on it.

I know there's some bugs:
- The biggie: It will crash after a few rounds. This is actually caused by a call to strlen at some point, each time from somewhere else in the program. Therefore, it's pretty much random. I haven't had too much time to analyze libc.
- When starting a new round, the text in the middle of the screen which tells you the selected card is not updated.
- Probably other stuff I can't think of right now.

Other issues:
- There's no artwork for the face cards, so all you'll see is the name of the card. Volunteers welcome.
- Menu lacks help. Up/Down to select. X to confirm.

Download and Give Feedback Via Comments

goumba
September 9th, 2008, 17:52
Wow! I see this getting around (even on German sites! And I only posted it on the QJ Dev Forums!), but those are probably the out of date (crashing) version.

Hopefully this one will make you happier as it doesn't crash to my knowledge so far. Casino Game is the original version. The Standard Game needs some work as I find new ways to implement and come to further understand the rules of this variant.

A new link:
http://rapidshare.de/files/40333608/SabaccBasics-0.5.2-psp.zip.html

I need still volunteers for the artwork, so if anyone's interested, let me know.

carlitx
September 9th, 2008, 19:49
what is sabacc?

goumba
September 10th, 2008, 04:54
http://starwars.wikia.com/wiki/Sabacc

New link, new version.
http://rapidshare.de/files/40456456/SabaccBasics-0.5.3-psp.zip.html

What's new:
- The other half, who knows nothing of Star Wars or even games for that matter manages to find a bug. In both games, when you attempt to call, you would get the message "Not before fourth round," and when you press X to continue, the game would return to the title screen. This was a case of the extraneous "return" and has been fixed in the Casino game only. Standard Game still suffers this bug but as I still haven't finished Standard Game, you shouldn't be playing it. :)
- Font rendering gone whacky: I've been working on the text rendering. The dialog boxes and cards used to show the background around the edges of the text. This has been fixed - for the dialog. Some other text now show a translucent box around the text.

Fix one thing, break another. :)
Stay tuned for updates

goumba
November 29th, 2008, 00:21
I just wanted to let you know the project isn't dead, although there have been some setbacks:

- Total redesign of the interface. Not much faster, but certainly more developer friendly. When I'm done, I'll release the Interface Toolkit to the masses.
- I fragged my iBook G4's logic board.
- Newer versions had a problem where Sabacc wouldn't run. I think that's fixed, but I can't test it because:
- most recently:

goumba@seinar:~$ rm -f `find . | grep log`
rm: cannot remove `dialogs': Is a directory
goumba@seinar:~$ awww, @^%#

In layman's terms, in an attempt to clean up some log files, I did something really dumb like the above. It deleted any file with 'log' in the name, including 'dialog'. A lesson to all: be careful with find and grep. :-) What I really wanted was rm -f `ls | grep log`. D'oh!

I hope to have a working build out by the end of the week. Keep an eye out for v0.6.0.