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GPF
November 3rd, 2005, 20:22
http://gpf.dcemu.co.uk/files/SuperMarioWarDS.rar
http://gpf.dcemu.co.uk/files/SMWds.jpg

this is based of the xbox 1.01 source code using SDL

Supports either 0,1 or 2 players against up to 4 cpu players.

One person uses the dpad, the other the buttons to play against each other.

enjoy,
Troy Davis(GPF)

Cap'n 1time
November 3rd, 2005, 20:45
http://gpf.dcemu.co.uk/files/SMWds.jpg

this is based of the xbox 1.01 source code using SDL

Supports either 0,1 or 2 players against up to 4 cpu players.

One person uses the dpad, the other the buttons to play against each other.

enjoy,
Troy Davis(GPF)

great port!

soccerboi00
November 4th, 2005, 22:35
nice! It'll be awesome to play that over the wifi, once they figure it out.

DSPOWER
January 6th, 2006, 13:52
Great port, is easy to port things, i would like to now why dont appear more port to NDS, sorru of my english. Bye.

Shagrabbit
February 6th, 2006, 13:17
On a related note, GPF, as you have mentioned a while ago you had managed to get the latest version fo Super Mario War (1.6) running on the DC. Any chance we might still see a release of that? :) I'd really like to get a go on those new features, compared to the earlier release.

The Hombrew Hunter
July 9th, 2006, 01:26
So this has computer support?

ASSKICK!

mwingboy
July 12th, 2006, 00:55
this doesnt use any sram does it? what i mean is...can it be used on a gbamp

GPF
July 13th, 2006, 18:05
this doesnt use any sram does it? what i mean is...can it be used on a gbamp

It uses embedded gbfs, so it should work fine on the gbamp.

Troy(GPF)

GPF
July 13th, 2006, 18:06
So this has computer support?

ASSKICK!

no it only runs on 1 ds, one player can use the dpad the other the buttons or you can play against the computer.

Troy(GPF)

GPF
July 13th, 2006, 18:07
On a related note, GPF, as you have mentioned a while ago you had managed to get the latest version fo Super Mario War (1.6) running on the DC. Any chance we might still see a release of that? :) I'd really like to get a go on those new features, compared to the earlier release.

The memory requirements are a little high for it, now all the graphics etc might be able to be reduced to fit, but as of now I dont have plans for that.

Troy(GPF)

The Hombrew Hunter
July 13th, 2006, 19:18
I mean it has AGAINST computer support.

GPF
July 13th, 2006, 21:54
I mean it has AGAINST computer support.

yes you can set the number of computer players even set it to 4 and watch them battle themselves.


Troy(GPF)

Flawless_2007
January 11th, 2007, 03:25
can you put it into a .zip?

djnl
August 18th, 2007, 18:56
I see there is a gba version, bI have a gba card but it doesnt work on it.

the screen goes white, after that it remains black....

dunno if it has been tested, is there another version for gba?

amad999
February 1st, 2008, 00:32
cool game!!!=)

NINTENDUDECT
February 13th, 2008, 01:34
I love the PC version of this game, and I was just wondering, is alot of this just glitched or is it just me?

Problems:

Mixed Sprites(some things are solid that arent supposed to be and vice versa)

Sound doesn't work.



The mixed sprites makes many maps unplayable.

Thanks to anyone that can help!:)

kestol
March 21st, 2008, 18:32
Damn.... :(
I wish this thing woul be updatet to the newest version :(

Super Mario War 1.7

Eviltaco64
March 21st, 2008, 19:39
Nice port, just tried it on iDeas, and it was a little choppy, but I'm sure that was the emulator.
It looks just like the original too!

NINTENDUDECT
March 25th, 2008, 21:25
No, it's the way the game is I guess, but it's a great port otherwise. :)

I just wish the sprites and sound would work correctly.

iancan2
October 18th, 2009, 21:10
i like the idea of playing smw on ds. but my only problem is how would you do this? i have no clue what i am supposed to do with the download file can anyone help me. like is there something i am supposed to use or do i need a dsi because i have heard you can use apps with it plz help

iancan2
October 18th, 2009, 21:17
does anyone even look here anymore?