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View Full Version : Grafoon v9 Released



wraggster
August 11th, 2008, 19:17
News/release from Preussie (http://forum.gbadev.org/viewtopic.php?t=15601&sid=ee5f402ba740d7ce7bc352b592da6119)


Grafoon is an ( buzzword alert! ;) ) ‘Arcade Style Puzzle Shooter‘ with a lot of classic elements like: Doors/Keys, Mines ( including chain reactions ), various walls with different behavior, laser barrier, nasty enemies and a lot more…

The main target is to pick up all Hobbels and bring them home to advance to the next map. Don’t touch the walls, they will destroy your ship. Touching enemies or enemy shots drain you ships energy. Collect green gems to increase your ships energy…

UPDATE:
Version 0.9 of Grafoon is available for download:
http://preussie.miscstuff.de/ds/?page_id=57

Changes are:

- added moving walls
- added hobbel carrier enemy ( this enemy drops a hobbel if killed )
- added timed doors ( opens for 5 seconds if the 'key-switch' is touched or shot )
- hobbel speed-up ( pressing the 'Y' key increases the hobbel speed )
- support for 'external' maps via DLDI interface
- 27 level ( 9 tutorial maps, 8 built in map, 10 maps in an external level set, wich requires DLDI patch )
- larger maps ( support for variable map size )
- scoring item
- custom control configuration
- high score list
- more sounds
- some bug fixes


I have added support for external map files. This means you can make and play your own Grafoon maps. If you are considering building maps, drop me a line and I'll explain how it works...

have fun
preussie

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