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View Full Version : Makaron WIP - NAO MI emulate NAOMI



JKKDARK
August 12th, 2008, 16:55
Progress on the Sega Dreamcast and Naomi emulator (http://dknute.livejournal.com/) for Windows.


http://pics.livejournal.com/dknute/pic/000f1yg5/s320x240
http://pics.livejournal.com/dknute/pic/000f2f56/s320x240
http://pics.livejournal.com/dknute/pic/000f3wyb/s320x240
http://pics.livejournal.com/dknute/pic/000f4cgr/s320x240
http://pics.livejournal.com/dknute/pic/000f545a/s320x240
http://pics.livejournal.com/dknute/pic/000f6d5d/s320x240
http://pics.livejournal.com/dknute/pic/000f7kff/s320x240
http://pics.livejournal.com/dknute/pic/000f87x3/s320x240
http://pics.livejournal.com/dknute/pic/000f9ha6/s320x240
http://pics.livejournal.com/dknute/pic/000faq72/s320x240
http://pics.livejournal.com/dknute/pic/000fb176/s320x240
http://pics.livejournal.com/dknute/pic/000fc5h1/s320x240

I can boot a few games (both cart and GD-based - assuming I have the GD decryption key), but there are some serious Maple <-> JVS translation issues. This protocol differs a bit from what I found in the JAMMA docs and without access to the hardware there is little chance of me figuring out what exactly is broken.
Not to mention some games require special input devices - like a bat :) I wonder if it's based on fishing pole hardware (which will be next to impossible to properly emulate anyway)...