View Full Version : Ikuzo, need a beta tester
Yasei
November 8th, 2005, 18:49
Hi, here is the homebrew I submit to bluebolshi for the contest, still haven't receive a reply :confused: ...
Anyway, I post it here cuz I test it on firmware 2.0, but not on 1.5.
If someone could just test it and tell me if it's ok, that would be great !
Here's a video of the gameplay : http://linux.ift.ulaval.ca/~stlev46/Ikuzo/test2.mov
And here's the game :
http://linux.ift.ulaval.ca/~stlev46/Ikuzo/IKUZO.zip
Thanks
-Yasei no Shinkyo
Yasei
November 8th, 2005, 20:29
Ok, this version seems to work on 2.0 and 1.5 now, so, hope it's ok with 1.0 !!! ;)
xuphorz
November 9th, 2005, 01:00
i tried un-kxploiting it, and couldn't get it to work on 1.00
anyone else?
iball
November 9th, 2005, 01:14
Graphics are looking excellent, but could use some work, i.e. "exploding" enemies when you hit them, more texturing on the buildings, etc.
Gameplay is smooth and the analog control is excellent, but it's also boring.
Only one type of enemy so far and only one area to fly over. Needs polishing there with multiple enemies, some bosses, different areas with different looks to them, ground-based enemies, and varying types of weaponry for the main craft. Also look into different types of selectable player ships, perhaps some unlockable ships the further one progresses through the game?
But it's a damn good start and you are to be commended on what you've achieved so far.
Yasei
November 9th, 2005, 05:47
Best score: 203600 ;)
I'll like to know, should I use the D-Pad for other thing that moving the ship ? It could be useful to change weapon and use smart bomb... Just asking...
-Yasei no Shinkyo
wraggster
November 11th, 2005, 11:12
Sorry was extremely busy, thanks for the submission :)
*o*
November 11th, 2005, 22:42
looks great dude!
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