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wraggster
August 17th, 2008, 22:31
Bumuckl (http://www.bumuckl.com//index.php?option=com_remository&Itemid=2&func=fileinfo&id=403) has released a new version of his OSK for the PSP, heres the release details;


This ain't no real homebrew, it's just a powerful LUA "library" for LUA developers!

BermudaOSK is a virtual keyboard, actually developed for
Bermuda CS 9 (before version 9, the FuzzieBoard by Fuzzie360 has been used)
and Dow! - Develop on the go, programmed in LUA and meant as a
LUA Library for developers.

BermudaOSK has lots of advantages, not just towards the original SonyOSK,
but also towards the other (LUA) OSK's:

-it is very fast and very easy to use
-does not just contain simple symbols,
but also lots of special symbols
(small letters, capital letters, special symbols, numbers, ...)
-very easy to implement into your own script
-got a nice design(which can be changed manually)

How do you implement BermudaOSK into your own script?
The subfolder "Lib" contains the file bermudaOSK.blx and a folder called "gfx".
Copy both into the folder where your mainscriptfile is located.
At the beginning of your script, you have to include the library file:

dofile("bermudaOSK.blx")

Then the OSK can be executed everywhere in the script:

bermudaOSK()

The OSK-function returns a string as result, so it's meaningful to call
the function like this:

yourtextvar = bermudaOSK()

Have fun, Bumuckl

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bumuckl
August 18th, 2008, 09:00
One thing I want to mention:
It uses the concept of danzeff OSK by danzel...

And there are at least several LUA OSK's (which I didn't know until yesterday xD)