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yonaba
August 21st, 2008, 11:56
Hi guys,
I've started coding the next stage of Age of Nations Homebrews.I'll take you informed of all the new Updates ans Screens.Those who want pospone for beta trial or make suggests and comment are welcomed.

New Updates (08/21/08)

Fixed Some Bugs Concerning Scrolling and Mimi Map Coordinates.The Scrolling features works fine and the player can explore all the 916*816 Map Size.

http://nsa02.casimages.com/img/2008/08/21/080821123138817024.jpg

Fixed Some Bugs linked to the Miminap Display.Now Even if you have selected something, the Minimap is displayed properly.

http://nsa02.casimages.com/img/2008/08/21/080821123249339476.jpg

Removed Some Info about Population and Current Age by default.You can display them at any time while holding a button.I've got a little gain of speed doing so

You can display these info while holding R-Trigger Button
http://nsa02.casimages.com/img/2008/08/21//080821123433235387.jpg

Added a Cheat Mode as in the original game.4 Cheat are available to increase the player's amount of ressources.

have a look at stone ressources..i've entered a cheat using the virtual keyboard
http://nsa02.casimages.com/img/2008/08/21/080821123809952080.jpg


Stone ressources were increased
http://nsa02.casimages.com/img/2008/08/21/080821124335555886.jpg

yonaba
August 22nd, 2008, 18:20
Well, here are the new updates of the day:


Buildings Bugs Fixed
Peasants can build new Things When you The player Reaches the Second Age:
Added Watch Towers, to defend your camp
Added Markets, to buy some New Updates for your citizen
Added Temple, to Create Priests Units.They heal others Units





Here is the Third Age Update Icon.Available only when you've made some updates.
http://nsa02.casimages.com/img/2008/08/22/080822070240568577.jpg



when you reach the second age, peasants can build new things
http://nsa02.casimages.com/img/2008/08/22/080822070347281665.jpg


here are market, temple, and tower
http://nsa02.casimages.com/img/2008/08/22/080822070515861336.jpg


Temples enables to create Priests Units
http://nsa02.casimages.com/img/2008/08/22/080822071245205307.jpg

felii123
August 22nd, 2008, 20:06
looks all great. keep coding^^

yonaba
August 25th, 2008, 19:25
Hi all,

I've made bunch of tweaks and optimizations to the code.Its looks sweet now.I've also cleaned the code a lot...:humped:


Added Priest Units: They can Heal your units
Added A Playlist of Original Musics And Sounds



have a look at this wounded unit
http://nsa02.casimages.com/img/2008/08/25/080825080940275287.jpg


Thus I've created a Priest Unit, and ordered him to heal the unit
http://nsa02.casimages.com/img/2008/08/25/080825081038250641.jpg



The task was done
http://nsa02.casimages.com/img/2008/08/25/080825081516434762.jpg


Now at least, i'm planning to deal with some new addons features such as updates for military units.After all these things, i'll start recoding entirely the AI Engine.The last point will be setting up some scenarios for Campaigns.

thebizle
December 14th, 2008, 22:28
err when will it be finished looks brill tho

staticshade
January 17th, 2009, 05:01
well done bro! hope your still working on it

superken123
January 23rd, 2009, 00:23
This project is getting better and better , can't wait to play it.

e8t
March 27th, 2009, 02:24
Hi Yonaba...,

I would like to ask how is the project going...? Age Of Nations IV project is the main reason why I decided not to sell my PSP... :)
I guess, I could be beta tester...

Best regards,
/e8t