PDA

View Full Version : Project Sheratan ~ A Baten Kaitos Battle Engine for DS RPG games



wraggster
August 25th, 2008, 00:50
Aerthel (http://forum.palib.info/index.php?topic=5590.0) posted a new game for the DS:

http://img149.imageshack.us/img149/2103/sheratanscreenshot1ng4.jpg


Hello there! This is actually my first post here but i've been reading the wiki and this forum for quite a time (and i have to say, you have a very nice nds homebrew community here). Some years ago, I began a project called 'Project Sheratan' but it was meant to produce a Flash game. To make a long story short, I didn't have the skills to create good Flash content, so I began searching for another platform to program on. When I learned about this community through a friend, the idea came back again.

This Project (though is not the same as before, i'm keeping the name) aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system. If you haven't played such games (shame on you! ), there are some pretty good YouTube videos like this one
http://www.youtube.com/watch?v=EXtd26BWJwM to show how the system works. Basically, you have cards that control your characters movements and actions, and played in certain order will resultin flashing and devastating attack combos.

With this first post I present the first milestone of the project. Currently it's only a tech demo, but it demonstrates:
* 'Typewriting' text over background
* Managed MOD music (using MikMod)
* Hand & Deck classes manage logical data about cards
* handAnimator class performs animations (there is only one right now, the discard animation)

The instructions on screen 1 are in Spanish, but they only talk about the controls:
* L/R changes the music
* Touch a card to display its name
* Touch a card and hold Down (or B for left-handed players) to discard it

More progresses will be announced here

Download and Give Feedback Via Comments

jaws365
August 26th, 2008, 01:42
Wow, it looks nice :D