SketchPCIS
December 5th, 2005, 02:03
But there's a bit of merit to it. See, I make games using RMXP (RPG creation program, for those of you unfamliar. Makes games with an Old school FF feel to them, and etc) and here's the big question:
What goes into creating a PSP workable program? The games I create can be turned into something like this:
GAME.exe
GAME.ini
GAME.rgssad (All the artwork, custome scripts, etc)
Audio Folder
Sometimes custom fonts
Now, I realize you probably can't install a custom font on the PSP, so the games created would have to settle for using the standard hardcoded font within the program. Is it feesable to try and convert something like this into an EBOOT.PBP sort of file? Also, the GAME.rgssad part can be seperated into the seperate components, each with their own folder.
Any ideas of where to begin for something like this? Or if one should even try? I'll admit I know little about PSP homebrew, but I'm more than willing to learn. Even if you have to use LUA to achieve this, it's still a step in the right direction.
Thanks
What goes into creating a PSP workable program? The games I create can be turned into something like this:
GAME.exe
GAME.ini
GAME.rgssad (All the artwork, custome scripts, etc)
Audio Folder
Sometimes custom fonts
Now, I realize you probably can't install a custom font on the PSP, so the games created would have to settle for using the standard hardcoded font within the program. Is it feesable to try and convert something like this into an EBOOT.PBP sort of file? Also, the GAME.rgssad part can be seperated into the seperate components, each with their own folder.
Any ideas of where to begin for something like this? Or if one should even try? I'll admit I know little about PSP homebrew, but I'm more than willing to learn. Even if you have to use LUA to achieve this, it's still a step in the right direction.
Thanks