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View Full Version : SnowKillz



wraggster
September 15th, 2008, 00:28
News/release from Monkit (http://forums.qj.net/showthread.php?t=144508)


Sorry, have to wait until Moose help with with the links , till then, only able to see the pictures.

It took me a week to make the current SnowKillz engine.
My previous ragdoll game was delayed until problems could be solved.

Basically it is something like a top-down shooter.
It was previously one of my super old childish games on PC
My old SnowKillz on PC
But I ported it to PSP thinking that it would be fun
Anyway.. the Loading is very slow.. have to bear with it. >.<

The graphics and sound I would change later. Most graphics are from RPGmaker. Some I drew them, but the sound part are from War3 and RPGmaker too if I never remember wrongly.

The game is currently in alpha mode, gameplay is not there yet. But you could enter level mode and see how the game would be like.
Analog->move around
R-> Shoot
Triangle,square,circle,x -> move aimming

The menu just basically shows the AI part. That is the main thing I want people to see. A nice bloodly battle field that is rather cute... lolz

Heres the game!
Click Mi!

Things I would add later:
Level Mode
Survival Mode
Snowball Ammo
Better AI
Tutorial

and perhaps open source the whole thing after I complete it.

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