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View Full Version : Quake 3 BSP Viewer News



wraggster
December 13th, 2005, 22:01
Nexis2600/PSMonkey the coder who released the NeoGeo Pocket Emulator in our forums (and not at the updates site as they would falsely have you believe) has updated his site at http://nemo.dcemu.co.uk and also his forum hosted here on the DCEmu Network with some great news and awesome screenshots of his progress with his Quake 3 BSP Viewer:

"ok small update,

If I clock the cpu & bus to 333/166. The entire thing runs at a rock solid 60fps (or 59.~~~, i need to fix the accuracy on that thing).

So I have desided to take a break from fixing the graphics. Insted my 2 priortys are.

1) Colission detection
2) Base implementation of Q3 Shaders (will need them for mesh & blended surfaces like water/fire/glass).

My goal is to have working colission detection by this weekend for the next build. Shader code will be more down the line (due to all the complex commands it could have)."

The screenshots are amazing and what this holds for the PSP Scene in the long run is mouthwatering, check out all the screenshots via either the link above or this thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?s=&threadid=15168

Oh and also i have an exclusive early copy of the next release and will be doing some screens and my thoughts later, an exclusive for PSP News :)