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View Full Version : 3D Engine - Nitro Engine V 0.3.0



wraggster
September 21st, 2008, 17:52
News/release from AntonioND: (http://forum.palib.info/index.php?topic=5838.0)


Hello!

This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS

Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading.
-You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
-Animated model support.
-2D over 3D system (very simple, I'll improve it).
-Very basic physics engine.

TODO:
-md2 loader.
-API functions.
-Png loader?
-Improve physics engine.
-A better text system.
-You can ask me for the things you would like to see.


1-Copy NitroEngine folder to devkitPro folder (if not using the installer).
2-Compile it. Nitro Engine should be ready.
3-Compile one example to check everything's OK.
4-If you are planning to use it with PAlib you will have to change a bit the makefile (add -lNE to LIBS and $(DEVKITPRO)/NitroEngine to LIBDIRS).

Regards,

Antonio.

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XDelusion
September 22nd, 2008, 00:00
Awesome! It's a shame I don't code because if this is the one I saw video footage for, then I'd expect to be able to make some fun games from it!

ching222b
May 17th, 2009, 07:45
News/release from AntonioND: (http://forum.palib.info/index.php?topic=5838.0)


Hello!

This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS

Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading.
-You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
-Animated model support.
-2D over 3D system (very simple, I'll improve it).
-Very basic physics engine.

TODO:
-md2 loader.
-API functions.
-Png loader?
-Improve physics engine.
-A better text system.
-You can ask me for the things you would like to see.


1-Copy NitroEngine folder to devkitPro folder (if not using the installer).
2-Compile it. Nitro Engine should be ready.
3-Compile one example to check everything's OK.
4-If you are planning to use it with PAlib you will have to change a bit the makefile (add -lNE to LIBS and $(DEVKITPRO)/NitroEngine to LIBDIRS).

Regards,

Antonio.

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i dnt get what you mean when you say "change a bit the makefile (add -lNE to LIBS and $(DEVKITPRO)/NitroEngine to LIBDIRS)."

Philipe87
November 18th, 2009, 00:38
niiiiice......