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wraggster
September 22nd, 2008, 21:31
A coder named Bob has posted on his website about his game that he has invested over 5 years of work and 15000 hours of time, that is staggering, heres the info and video from his page;

http://www.youtube.com/v/vZf2E_wBvng


Hello.
My name is Bob, age 25.

This is my game for Nintendo DS, a 20-hour-long retail-size,
retail-quality adventure title by a single human being-
the largest game ever made by one person.

"bob's game" is a simple 2D adventure game, with focus on
story, puzzles, item collection, and communication instead
of repetitive battles with palette-swapped enemies.

Many characters (over 200 completely unique characters!)
have deep personalities that evolve, and many things
depend on the in-game time, day and weather.

It's the game I wanted to play when I was younger,
a vision I've been following since then.

-

The game industry is evolving rapidly into a new era where
titles are made by teams of more than a hundred developers.

I saw a window of opportunity quickly closing- what may be the
last chance for making a console game to be possible by a single individual.

Even on a portable platform, singlehandedly creating something
generally made by large, well-funded teams was no small effort.

All concepts, story, code, sprites, tiles, music, samples,
fonts, etc. were created entirely from scratch by me-
and I had to teach myself the skills as I went along.

The code is straight C, the music is tracked, and the art is all
completely hand-clicked tiles and sprites- done the right way,
pixel by pixel, like the classics we all know and love.

-

"bob's game" is a sort of masterpiece for me.
I've invested well over 15,000 hours into
its development over 5 years of dedication-
That is no exaggeration, and it shows.

I hope this to become one of the last great old-school
2D retail console games- truly the vision of a single mind.


-bob

http://www.bobsgame.com/

BastarB
September 22nd, 2008, 21:47
OMG, Bob you ROCK!!! :D:D:D

Sir_Voe
September 22nd, 2008, 22:03
This looks really nice. Hopefully if it gets picked up, the publisher doesn't demand a bunch of changes. I know nothing about the story, but it seems the programmer has a created a realistic socially modern take on the genre, and some of it may not sit well with those who take things too seriously (going to church to "repent" for instance).

oooooomonkeys
September 22nd, 2008, 22:10
is there a download for this? if not whats the point of this? just to tease people or something.

edit: so this is going to be a retail game but only made by one person i get it now.

still i thought homebrew = free my bad

n0bi
September 22nd, 2008, 22:17
Are there zombies in the game? That's just what it needs.



That's what every game needs, really. More zombies :)

mikebeaver
September 22nd, 2008, 22:19
This looks pretty good for some homebrew, any idea on a release etc?

Mike..

theotherfreakyguy
September 22nd, 2008, 23:27
oh good, glad that this is still being made looked very promising before, as it does now, as well.

pcwzrd13
September 23rd, 2008, 00:48
WOW!, that's amazing! It looks really good. I hope all your hard work pays off.

jrsmaster411
September 23rd, 2008, 01:07
wow that's some serious dedication

monterto
September 23rd, 2008, 01:13
it'll probably suck

BastarB
September 23rd, 2008, 02:11
The code of the game is about 60,000 lines, not including any assets.
Compare that to GTA: Chinatown Wars that currently have about 800,000 lines of hand-optimized source code

Still it's so freaking much for one single person to make a code 60000 lines(How much is it acctually? I'm not a programmer), and we shall remember that he also had done the graphics and composed the music all by himself!

Source of information: http://blog.differentpixel.com/archives/292-Robert-Pelloni,-The-Bobs-Game-Creator-Exclusive-Interview.html

http://www.gamekyo.com/news29038_grand-theft-auto-chinatown-wars-first-screens.html

Penguinator
September 23rd, 2008, 05:22
Looks pretty boring.
And I highly doubt it'll be as entertaining as Studio Pixel's Doukutsu Monogatari, AKA Cave Story, which was also made by a single person in nearly five years.
And if you haven't played it, I recommend to go here (http://www.miraigamer.net/cavestory/about.php) now.

Lastron
September 23rd, 2008, 20:49
Amazing, for a moment i thought he was releasing as homebrew. T_T

Well, if it looks good ll proly buy it anyway.

And if it doesnt get accepted maybie he'll release it as homebrew. :shrugs:

XDelusion
September 24th, 2008, 09:32
I'm curious!!! Very good job my man! That's some effort!

davidcrew
September 24th, 2008, 17:23
the environments, dialogue, settings, and character models all look amazing. This just goes to show, that one guy can kick a big-budget game's big behind if you have enough passion for what you do.

Hopefully it plays well =]

morganDS
September 29th, 2008, 05:45
Looks pretty boring.
And I highly doubt it'll be as entertaining as Studio Pixel's Doukutsu Monogatari, AKA Cave Story, which was also made by a single person in nearly five years.
And if you haven't played it, I recommend to go here now.

Seriously, get a life. I doubt you could do anything close to this.

This game looks amazing. I wish all the best to Bob and hope all his hard work pays off.