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View Full Version : DUX: About the scoring system



Christuserloeser
September 23rd, 2008, 14:40
via http://www.blog.hucast.net/

The latest entry on the hucast dev blog explains the scoring system of the upcoming Dreamcast shmup DUX:


This game features a Risk & Reward scoring system based on enemy and bullet chaining. To chain means to hit an row of enemy and likewise soaking up bullets within a short time frame. You can use all your power to chain enemies, but be carefully with bombs and rockets as they might break your chain.

http://www.blog.hucast.net/chaining.png

The power pod in front of the ship is able to soak up enemy bullets when blocking them directly and when Hyper Soaking is active, bullets even accalerate to fly to your pod like it was magnetic. You can use this feature to let bullets - which aren't very reachable and/or more on screen then you can handle at a time - heading to your pod to gain more score.

http://www.blog.hucast.net/soaking.png

To activate Hyper Soaking just press R, then your soaking bar decreases to the minimum while soaking up bullets - mind, the more bullets you soak the longer the hyper soaking stays active. Furthermore, you can collect Soak Up items to increase your soak bar.

While hyper soaking, enemy bullets are harmless to you, so you can also use this feature as a bullet shield when playing for survival instead scoring. But be warned, enemies themselves and their lasers can still defeat you.

http://www.blog.hucast.net/bully.png

Sometimes you have multiple ways to destroy certains enemy types such as Bullies. This enemy just flies up and down and has its hitzone in the middle. Now you can just shoot the Bully up or fly behind it and shoot at it from there. The hitzone on its back is weaker and gives you more score to gain. To do this is pretty dangerous, but if you risk it you can get your reward.

Source: http://www.blog.hucast.net/