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View Full Version : Wolfenstein 3D DS WIP News



wraggster
September 28th, 2008, 20:17
Lazy1 (http://forum.gbadev.org/viewtopic.php?t=13795&start=105&sid=8278685402f23f16acaa38fa2f710aab) just posted this over at GBAdev:


Soooo....
The project died for quite a while, but I managed to locate my source!

I was worried since I could not find it and my latest build had an "exploding hitler" feature.
For some reason I had it set where killing a guard would turn him into hitler and run the death sequence where he melts/explodes.

Luckily the source I found does not have this issue and seems to be working very well, even better news is that it is definitely possible to emulate the OPL2 chip in realtime on the Arm7!

The next build will have support for music and not require any external conversion tools!
I have also fixed the color issue so things no longer look off or washed out.

However, once I get it to a point where I'm satisfied there will be no more changes to that specific port.
Too many hacks were made and I have lost track.

Currently I'm looking into Wolf4SDL as a new porting possibility.

Keep an eye out though, hopefully soon all versions of wolf3d will be supported.
Or, at least the registered and shareware versions of wolf3d and spear of destiny.

great news for fans of FPS games on the DS :)

m-p{3}
September 30th, 2008, 03:31
Nice, I'll be looking for this :)