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View Full Version : Quake 2 Port to PSP Level Rendering News



wraggster
December 28th, 2005, 09:59
McZonk (http://teamemergencyexit.blogspot.com/) posted this update comcerning his Quake 2 port to PSP:

The textures are totally wrong and the clipping is not better, but I can render a quake 2 level with going to the bsp tree for optimize the speed. Still 30 fps at 222 MHz. I thought I will not make pace on TUM, but I did.

Check out the latest screens here --> http://www.dcemu.co.uk/vbulletin/showthread.php?p=75663