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View Full Version : Openbor Release 2.2024



wraggster
October 5th, 2008, 23:12
Damon Caskey (http://www.lavalit.com/index.php?topic=1860.0)has released a new version of Openbor the Beats of Rage fighting game engine for the Dreamcast, gP2X and PSP, heres whast new:


Release 2.2024

New features:

continuescore{1/2}
Goes in levels.txt on a per set basis.

1 = score is reset to 0 when you continue.
2 = 1 point is added to your score when you continue!

subject_to_minz {int} - Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_minz".


instantitemdeath {int} - Model header command, set to 1 to remove the pause before an item commits suicide after being grabbed.

{int} - Default 1 for all except panel type models.

1: Entity cannot move beyond current minimum Z boundry.
0: Entity can move freely beyond current minium Z boundry.

subject_to_maxz {int} - Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_maxz".


{int} - Default 1 for all except panel type models.

1: Entity cannot move beyond current maximum Z boundry.
0: Entity can move freely beyond current maximum Z boundry.

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