PeterM
January 4th, 2006, 21:45
Hello,
I'm just about finished porting Quake to the PSP, and I'd like to get some opinions on the controls so I can tweak them before I release it in the next few days.
At the moment, it's like this:
- "look" on the small analogue nub
- move using symbol buttons (X, O, square, triangle)
- jump using left shoulder
- shoot using right shoulder
- menu using start
- toggle console using select
- change weapon using d-pad down
- quick save and load using d-pad left and right
- show scores using d-pad up
It works fairly well, although if you're used to using a keyboard & mouse control method for the last few years, then moving using your right thumb is hard to learn.
Any opinions?
Perhaps a good source of inspiration would be existing console shooters (with control methods that don't suck). For example, it would be possible to move using the nub, but aim using it if the user is holding the right shoulder button.
I think Metroid Prime is like that, but it's been a while since I played it so I can't remember properly.
Speed-wise, my port probably about the same as PacManFan's excellent version. It differs in two ways:
- Mine has sound (not sure if PMF's one does yet).
- Mine is ported from the original source, not from PocketQuake.
Anyway, thanks for the feedback, and I hope you enjoy the port when it's released.
Pete
I'm just about finished porting Quake to the PSP, and I'd like to get some opinions on the controls so I can tweak them before I release it in the next few days.
At the moment, it's like this:
- "look" on the small analogue nub
- move using symbol buttons (X, O, square, triangle)
- jump using left shoulder
- shoot using right shoulder
- menu using start
- toggle console using select
- change weapon using d-pad down
- quick save and load using d-pad left and right
- show scores using d-pad up
It works fairly well, although if you're used to using a keyboard & mouse control method for the last few years, then moving using your right thumb is hard to learn.
Any opinions?
Perhaps a good source of inspiration would be existing console shooters (with control methods that don't suck). For example, it would be possible to move using the nub, but aim using it if the user is holding the right shoulder button.
I think Metroid Prime is like that, but it's been a while since I played it so I can't remember properly.
Speed-wise, my port probably about the same as PacManFan's excellent version. It differs in two ways:
- Mine has sound (not sure if PMF's one does yet).
- Mine is ported from the original source, not from PocketQuake.
Anyway, thanks for the feedback, and I hope you enjoy the port when it's released.
Pete