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Shrygue
October 9th, 2008, 16:28
via Eurogamer (http://www.eurogamer.net/article.php?article_id=255573)


Grasshopper Manufacture has announced No More Heroes: Desperate Struggle via a teaser trailer and, subsequently, a press conference.

Desperate Struggle will likely be published by Rising Star in Europe, and the previous game was on Wii, but there's no word on platforms yet. Eurogamer's Oli Welsh just attended a press conference for the game in Japan, and reports that it looks very much the same graphically, and there was no suggestion that it had switched platforms.

What we've seen so far, then, is a typically confident Travis Touchdown striding through lovely stylised locations before whipping out his beam katana. The first game saw Travis taking down rival assassins in his quest to be number one. We're now told he's on a quest for revenge, and is going to "take fighting seriously".

The first game was also smart and self-conscious, sending up rivals as it went, and typically for a Goichi Suda (or Suda 51) production, it was abstract and full of peculiar, ingenious touches, like mobile phone chats played through the Wiimote speaker. Expect more of that, as Suda has confirmed that he's writing the script again.

Speaking at the conference in Japan, he said he wanted to make a sequel partly to reward the surprisingly large numbers of fans the first game amassed in Europe and the US.

Check out our No More Heroes Wii review (http://www.eurogamer.net/article.php?article_id=91619) for more, and expect to hear more about Desperate Struggle this week after we speak to those involved during the Tokyo Game Show.


Trailer here (http://www.eurogamer.net/tv_video.php?playlist_id=15502)

grossaffe
October 10th, 2008, 01:04
wasn't the maker of No More Heroes complaining about not being able to sell games on the Wii?

Grey Acumen
October 10th, 2008, 03:27
not really, that was 99% fanboy hyperbole and misinterpretation of the translation. He even did a second response when he got wind of how badly people were misquoting him.

If I remember correctly, what he basically said was that "hardcore" games wouldn't get that huge first week sales that they usually do, because Wii's base is so much more diverse, and it's also wasn't the type of game that was terribly popular in japan either, but he was expecting it to do better in USA and Europe, which I believe it did.

havoc_012
October 10th, 2008, 08:16
NMH was pretty cool. We need more developers like Suda 51.