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View Full Version : LPairs v0.2



wraggster
January 12th, 2006, 20:10
Source - PDroms (http://www.pdroms.de/index.php)

LPairs is a memory game where the player flips over cards in a grid two-at-a-time to see if they match. If they do, they are removed from the board. The game ends when all the pairs are removed.

Changes:
Added "How to Play" option on the main menu.
Figured out problems with input and cursor display.

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wraggster
January 12th, 2006, 20:10
LPairs 0.2
Original PC game (C) 2001 by Michael Speck
PSP Port (C) 2006 FreePlay
Source downloaded from http://lgames.sourceforge.net/

After much retooling, I've ported the game LPairs to the PSP. LPairs is a memory game where the player flips over cards in a grid two-at-a-time to see if they match. If they do, they are removed from the board. The game ends when all the pairs are removed. Simple, yes, but fun!

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How to play:

Use the D-pad to select a card. Press X to flip it. Press Select to quit.

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The card sets are completely customizable, as are the background and button images. Card icons must be a 48x48 Bitmap (BMP) file. They're saved in the 'gfx' folder, as 0.BMP, 1.BMP, 2.BMP ... 19.BMP.

The background is 'back.bmp', and can be a BMP file of any size. The button is 'button.bmp', and contains two images, both 64x64. The left image is the button, the right is the shadow. They must be saved side-by-side in the image, with no space between them.

I suppose you could change the logo too, if you want.

So far as I know, all bit depths are supported for bitmaps. If you're recompiling this and have SDL_Image, libpng, and libjpeg installed in your dev environment, I'm pretty sure you could use PNG or JPEG images without a problem.

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Future Versions:

* Fix the huge sound glitches - in other words, make sound work.
* Add support for bigger boards

Version 0.2 information:
* Added "How to Play" option on the main menu.
* Figured out problems with input and cursor display.

Version 0.199 information:
* Stuck on cursor display problem. Changed from mouse selection (slow) to box selection (fast).

Version 0.19 information:
* Switched analog input for D-pad input. Having problems with getting the cursor and buttons to redraw properly.

Version 0.01 - 0.185 information:
* Added psp.h & psp.c files for compatibility with the PSP.
* Redirected presses of X button to mouse clicks.
* Added support for the analog stick (as an SDL joystick).
* Added a Mouse structure.
* Much more...
* Created Makefile.psp, renamed to Makefile so it's the default file.