View Full Version : NeoCD PSP 0.7.1 (NeoCD Emu for PSP)
wraggster
January 15th, 2006, 02:01
Zelurker (http://www.rainemu.com/html/archive/tux/neocdpsp.html) has released 2 very quick updates to the continuation of Yoyofrs original Neogeo CD Emulator for the PSP, heres whats new in both new versions:
<blockquote>Version 0.7.1
Just a fix for a stupid bug which made quite a few games to crash in 0.7.
Thanks to the quick tests which allowed to spot this one very quickly...
Version 0.7
Less bugs, better sound quality, a few little additions, and a loooong list of changes :
- Fixed crash in breakers : this is once again related to the upload area,
so I can just hope it won't break other games
- Try harder to recognise game files from ipl.txt : some originals have
weird filenames in the ipl.txt (a double dragon version is in this case).
Now if I can't find the file type in the extension, I look for it in
the whole filename, which seems to work for this double dragon version,
at least.
- Fixed sound effects : they are now much clearer, and in real stereo.
The difference is especially noticeable in bust a move.
- Fixed a last possible corruption of the memcard.bin file if quiting with
the home key. Now it should be safe to use the home key to quit at any
time, and there should be no way left to corrupt any file (mp3 or other).
If you use fw 2.0, be sure to use the Exit command from the gui though,
or do otherwise at your own risk (I am not testing neocdpsp with fw 2.0)
- The sound effects do not stop anymore after 3 or 4 games (finally !)
- Added some game messages at the bottom of the screen (now you know
when an mp3 track is starting to play, if it didn't find it, if there
was an error decoding it, and so on...)
- In previous version, if an mp3 had some id3 tags it couldn't be played
in neocdpsp. This is fixed now, sorry for those who encountered this
problem.
- Now you can also place your mp3s in PSP/MUSIC. Example :
say you have a game in a directory mslug. The you can put its mp3s
as previously in mslug/neocd.mp3/ but now you can also put them in
/PSP/MUSIC/mslug/ if you prefer. After all these are mp3s, so you should
be able to play them from the psp interface if you want to !
The directory in music where you put the mp3 must be named exactly like
the directory of the game for neocdpsp.
- The mp3 decoder is a little more resistant to crashes, that is if you have
an mp3 file at 0 or 1 byte after you have filled your memory card, it
won't crash anymore. I don't say it will not every crash again though,
there are probably files which can make it crash !
- Fixed sound and music in top players golf
- Fixed Art of Fighting 3 freezing at start of gameplay
- The loading of zipped games is even faster than in 0.6.2 !
- The ingame sound effects of samurai spirits rpg work now, the game is
still very long to load, but it was already long on the original hardware
and is now limited by the access speed of the memory card.
- Now the memory card is writen only when you quit the game, not everytime
the game tries to write to it.
- Added "Select lock" option to the gui. When enabled the controls become:
Select + LTrigger instead of LTrigger for the gui
Select + RTrigger instead of RTrigger for snapshots
and Select + Cross instead of Select alone (pause in most games).
This for those who press the triggers by accident !</blockquote>
Download at our Comprehensive NeoGeoCD Emulator download page here --> http://psp-news.dcemu.co.uk/neocdpsp.shtml
Illegal Machine
January 15th, 2006, 04:36
Dude you are the ****1NG MAN!
I can't believe you got this done all so quickly, and damn those bastards on the other site for not posting this on thier front page!
YOU ROCK!
Voltron
January 15th, 2006, 05:11
Are you serious?
Incredible dedication. So many upates in one release. You are indeed "The One" - Thanks for your continued talent and sacrifice.
SamuraiX
January 15th, 2006, 06:08
He is the man!!!! Can't believe how much better the games sound!!!
ace3093
January 15th, 2006, 06:33
Thanks! this is the only emu I keep on my psp!!
Voltron
January 15th, 2006, 07:03
This EMU is amazing. I just noticed however, and it may not be the EMU but would like some help or input from the forum.
The games Pulstar and Ironclad (Sidescrolling Shooters) stop playing the background music mp3 once paused. MP3 will load fine but as soon as you want to resume from pausing it stops and won't play the BG Music.
Now I tried both methods of placing the MP3 folder. The neogeocd.mp3 folder in same directory as zipped game, and also placing the folder in the music directory. Still get same issue no matter what. So far I only noticed this on these games but will test others.
Has anyone else had this problem? Is there a fix or work-around to avoid this from happening? Have I done something wrong? The MP3's are named correctly, i.e., Pulstar 02, Pulstar 03, etc. all the way up to Pulstar 21. Same for Ironclad.
Would really appreciate any input. Thanks in advance!
MacAllah
January 15th, 2006, 07:15
Hello! Thank you for the copious updates, but this one has broken gameplay for me. The emulator does not recognize game folders, it only sees zip files. And when I try to play the zipped games it cannot find ip.txt...
They all worked fine with 0.6.2 (albeit without music...)
Please help, I've gotsta gets my Metal Slug!
Illegal Machine
January 15th, 2006, 07:58
Ummm it sees the game folders fine for me either way...
Try deleting everything and re-exporting it with sei psp tool eboots seem to like it like that
Voltron
January 15th, 2006, 08:00
Hello! Thank you for the copious updates, but this one has broken gameplay for me. The emulator does not recognize game folders, it only sees zip files. And when I try to play the zipped games it cannot find ip.txt...
They all worked fine with 0.6.2 (albeit without music...)
Please help, I've gotsta gets my Metal Slug!
MacAllah, I had similar problems while first attempting to use this EMU. What I do and works like a charm is as follows. You may already know all of this but this can also serve as a brief guide to help anyone new to this EMU. Here goes:
1.) If you have the game ISO, right-click on it and select extract. This extracts all files you will need.
2.) select all files you just extrackted and right-click to select Send To > Compressed Zip Folder. Name this zip file whatever you want, i.e., Metal Slug or Mslug or whatever.
3.) Create a folder in the neocd folder and name it after designated game. Copy or paste Metal Slug.zip within this Metal Slug folder. For MP3's you can create a folder next to the .zip file called neocd.mp3 and copy all Metal Slug MP3's to this folder. You can also put a Metal Slug MP3 folder in the music folder on the PSP.
4.) Be sure mp3's are named such as metal slug 02, metal slug 03, etc. etc.
5.) If you have tried this and still have problems I would remove the emu folders and files from the PSP and copy them again to start fresh.
Let me know if this helps you or anyone else.
kinghenri
January 15th, 2006, 14:14
great work keep up the work neogeo emu rocks great update
watoto
January 15th, 2006, 18:16
I still don't understand if this emu has savestates or not.there's no mention in the menu.so,Is there a way to save your state like in other emus or not?
mcmonkey
January 15th, 2006, 19:00
there isnt a save state option but i dont think that would realy get in the way to much.
im still getting I/O errors on Last Blade 1&2, the KOF games ans Real Bout Fatal Fury 2, but am very much enjoying Art Of Fighting 3 :)
keep up the good work!!
MacAllah
January 15th, 2006, 20:42
I had been making folders, dragging the files from the .iso and zipping the whole folder. When I zipped just the files inside (like you suggested) it worked like a charm.
I still cannot get the music to work, however. For example, I have Metal Slug as "metalslug.zip" in my neocdpsp folder. In my MUSIC folder I have a folder named "metalslug". Within that folder the songs are entitled: "metalslug-02.mp3", "metalslug-03.mp3", etc.
Is the folder named incorrectly? Are the songs? The game displays a warning of "Didn't find Track 4" when I start the first level of Metal Slug, but I thought the songs had to have the name of the game and not just "Track 1", "Track 2", etc.
Illegal Machine
January 15th, 2006, 21:23
I had been making folders, dragging the files from the .iso and zipping the whole folder. When I zipped just the files inside (like you suggested) it worked like a charm.
I still cannot get the music to work, however. For example, I have Metal Slug as "metalslug.zip" in my neocdpsp folder. In my MUSIC folder I have a folder named "metalslug". Within that folder the songs are entitled: "metalslug-02.mp3", "metalslug-03.mp3", etc.
Is the folder named incorrectly? Are the songs? The game displays a warning of "Didn't find Track 4" when I start the first level of Metal Slug, but I thought the songs had to have the name of the game and not just "Track 1", "Track 2", etc.
a. if you typed in the names of the folders exactly like they are on your MS then NO its incorrect.
the folder in the music directory HAS to have the exact name as the folder that alll the files are in. so if you have PSP/GAME/NEOGEOCD/Metal Slug/Neocd.mp3 you can just MOVE the neocd.mp3 folder to the MUSIC directory, and RENAME it to Metal Slug.
worked for me. and you dont have to double them up like I said you can MOVE it there.
MacAllah
January 16th, 2006, 00:53
I actually just figured it out myself. My zipped games I just had floating in the neocdpsp folder. Once I put each game in their own folder with a corresponding name to the music it worked. Thus, I had "metalslug.zip" in a folder named "metalslug". And in my music folder I had all the mp3s in a folder also named "metalslug".
Having the zip in a folder seemed redundant to me, I just figured the emu would truncate the ".zip" and use whatever the name was before the period.
No worries, I now have smooth like buttah, filled with music Metal Slug. Happiness will ensue.
Voltron
January 16th, 2006, 04:35
I'm still stumped concerning my original post. As previously mentioned, while playing Pulstar and Ironclad the audio tracks work at first. The MP3's load fine. If you put game on pause however, the game will not resume the BG music. You'll be playing with just sound effects once game is unpaused. Not the end of the world but I want someone else to test one of these games to see if they get the same problem.
If others experience same problem, it may be a bug in the EMU. If it works fine for others then it will narrow it down some. Any help would be most appreciated.
djhcg
January 16th, 2006, 07:56
Experiencing the same I/O error while playing KOF98 and other KOF series as the previous version (v0.62) does, hope this can be fixed soon.
Anyway, it's a nice release with alots of update and fix. Thanks!
Illegal Machine
January 16th, 2006, 08:02
I'm still stumped concerning my original post. As previously mentioned, while playing Pulstar and Ironclad the audio tracks work at first. The MP3's load fine. If you put game on pause however, the game will not resume the BG music. You'll be playing with just sound effects once game is unpaused. Not the end of the world but I want someone else to test one of these games to see if they get the same problem.
If others experience same problem, it may be a bug in the EMU. If it works fine for others then it will narrow it down some. Any help would be most appreciated.
first of all yes, I had the same thing happen.
second of all, why not just activate that handy new select lock, and go to the menuscreen instead of using the pause feature?
seems kinda redundant with this release Im sure there will be another sooner or later that fixes a lot more than the sound on a few titles
Voltron
January 16th, 2006, 12:01
Thank you for the reply concerning my posts. You are right about going to the menu as an alternative. Simple solution that did not even cross my mind.
Thanks again to everyone involved in making this EMU what it is today. Great work.
To those who are new to the NEO GEO CD and don't some of the best games, what are some recommendations from users in this forum. My 3 Recommendations are as follows:
1.) Pulstar
2.) Last Resort
3.) Metal Slug
watoto
January 16th, 2006, 12:40
I understand most neocd games are arcade tipe games,but it would still be nice to have a savestate feature.All the other emus have it,it can' t be that big of a deal to implement.
Otherwise this is def one of the best emus out there and great great work on the updates!thanks for all the hard work
akdmksjeanius
January 16th, 2006, 19:02
hey I am really stuck with this emu I know how to do the old way for version neocd 5.u4 but I am really stuck on how to run this one I tried the old way which do not work then i did the extract and re-zip that do not work i Need a very noob way to do this but I am not a noob so can somehow help
greenoldfart
January 21st, 2006, 05:09
Very good emulator but some things to do........
1.take away the thing that makes it save if you quit the game. i want it so you can save whenever you want.
2 savestates which are optional
3. Fix the I/O errors in the game like KOF and others....
Thnx and keep up the good work :D
Hanketsu
January 21st, 2006, 23:39
Hmm, I got a noob question. I'm following all the instructions on this thread but every time i try to load up metal slug 2 it says that it can't find the neocd.bin file. what am i doing wrong/what file do i need? thanks guys
greenoldfart
January 22nd, 2006, 03:30
You need to search around thee internet and look for a neocd.bin file. when you obtain it, put it in the neo geo cd folder in you psp and then you can start playing :o
Mustang
January 24th, 2006, 03:59
Fantastic : cant believe i waited this long to try it - top notch job...
Metal slug 2 running at almost full speed brought tears to my eyes....
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