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View Full Version : DronS - V 1.4 released



wraggster
November 19th, 2008, 22:59
News/release from n00bey (http://forum.palib.info/index.php?topic=5268.0)


About the game
Its a game based on the lightcycle sequence from the movie Tron.
Players drive trough a 3D world, they make lines behind them. They have to avoid to drive into those lines~
The last player alive wins
So you could compare it with games like Snake / Nibbles etc~

Howto
Copy the DronS.nds onto your flashcard and , if you dont have Auto-DLDI , patch it with DLDI. [Should start even without DLDI, but saving will not be possible]
All needed files will be created by the game itself [into a "DronS" folder, so dont worry about 100files in your root ]

Features
- High customizable (Show me any other homebrew you can set things like buttonmap)
- Online play, you can join the Main-Server
- A cam you can move however you like it
- Up to 10Player
- Rumble ( different effects for braking / Getting damage / Speeding up) , Rumble pak needed
- For nearly every menu there is a help text accessable by pressing a shoulder button
- Multilangual ! [ Still translators needed ]

V1.4 - 17.11.08
+ Added mirror of the whole arena on the ground.
+ Mirroring got it's own menu
+ Added "Player left!" message
+ You can change the distance between you & the wall you have to be for speeding-up
+ Multi-Langual support, [Now I just need translations...]
+ Czech translation added [translated by Programix ]
+ Spanish translation added [translated by FraGMenT ]
+ German translation added [translated by n00bey ]
* Now the car is loaded just out of one model and then rotated... (Last time there were a model for each way xD )
* Color values are displayed in percent now
* Changed the rumble a bit
* Some small changes in the server here and there
* Merged many if-clauses ... if(bla) if(lol) if(wtf) return true; -> if(bla&&lol&&wtf) return true;
* Fixed the check for existance of configuration files...
* Menu scrolls now, because the old menu over the whole screen died on longer entries
* CPUs are now shown 2 in one row to save you from endless scrolling
* Fixed the "Player joined" message, as it also told you that someone joined if he left
* After Playing online you're getting back your configuration
* In onlineplay youre now playing with YOUR color
* Wohay, the game actualy is quite on its limit... I have to reduce maximal lines to 255 to prevent horrible laggs
~ Tanks to GuSec, Cas & everyone else who tested the server with me-
- LAN Play removed because it is too much work to keep the online-server that small it can be run while playing
- Player limit set to 10 [Performance reasons... It was just too much ]
- Removed the keyboard code~ (Since its not used anymore)

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