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View Full Version : Asterz Build #6 Released



wraggster
December 7th, 2008, 18:08
Slasher (http://team-duck.com/#post14) has released a new build of his space shootem up for the PSP, heres the release details:


This is Asterz Build #6, over a year since the last build was released.

I started working on this once again and this is what has changed from build #5b:
- Core code completely redone. I physically deleted it and redid it
- New TEDGE Team Duck particle engine being used, so particle look much better
- GU lighting added, giving shape to models
- Makeshift anti-aliasing added for smoother edges (thanks Raphael for dither matrix)
- Basic menu added
- Ability to choose different ships (3 are available in this build)
- Ship physics tweaked a bit
- Ability to barrel roll with ship now
- Level setup now complete, I just need to make the levels
- Added D-PAD movement support
- Probably other things that I forget right now...

Please keep in mind that this is a test build. It's not a fully functional game. You can only get up until about Level 3 and then you can't kill the enemy so you can't proceed, in which case you can press SELECT at any time to go back to the menu if you wish.

Also, powerups are available, but they don't actually give you ammo. You have unlimited ammo right now.


Controls:
~ Analog/D-pad = Movement. Left/Right turns ship & Up/Down Accelerates or Reverses
~ LTRIGGER/RTRIGGER = Change weapon (Only regular gun, and missile works right now)
~ HOLD DOWN SQUARE + LTRIGGER/RTRIGGER = Barrel roll your ship sideways
~ CROSS = Fire selected weapon
~ SELECT = Go back to menu

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