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View Full Version : A Glance At Combat In Shining Force: Feather



wraggster
December 9th, 2008, 20:05
Shining Force is returning to its strategy RPG roots, but plenty has changed since Shining Force was part of the SRPG genre. Instead of sticking to a standard isometric grid like many strategy RPGs on the DS, Shining Force: Feather has a free running system. A meter on top lets you know how far you can move. When it empties out you can’t walk any further. Once you’re in position an orange ring appears and you can target any units caught in the ring.

I thought of Makai Kingdom when I first saw this trailer. Well, Makai Kingdom with a Xenogears-ish combo system, team attacks, and field skills (read: ranged spells).

http://www.siliconera.com/2008/12/09/a-glance-at-combat-in-shining-force-feather/

geise69
December 10th, 2008, 12:54
Why can't they just give us another regular Shining Force title. Are there not enough core fans of the series to do that? Cause all I ever hear is "Why don't they just make another regular Shining Force title?" That's all I want. I guess people would complain that it wouldn't bring anything "new" to the sereies, but is that really a bad thing? I sure don't think so. I know Climax and Camelot don't develop these games anymore but surely someone must realize all the Shining efforts after the Saturn were rather poor. Maybe it's because they totally changed the series into something else? I guess I'll have to wait for this one. I just hope it's not another hack/slash game like the ps2 SF2 titles.