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View Full Version : Thing Thing: PSP Edition 0.9.1 Released



wraggster
December 16th, 2008, 23:41
news via psphacks (http://www.psp-hacks.com/2008/12/16/thing-thing-psp-edition-091-released/)

Setting a spot in the homebrew scene is Scorpus with his rendition of Thing-Thing for the PlayStation Portable. Never heard of it? Here’s the 411: Thing-Thing is an extraordinarily violent flash game, or series of games, created by Weasel of Diseased Productions. It’s very popular amongst citizens of the Internet world allowing character customization, a vast selection of weaponry, and of course plenty of bloodshed — just enough to make Jack “crybaby” Thompson cringe.

Keep in mind: Thing-Thing is currently beta. Scorpus plans a full (version 1.0) release in the New Year around February. Campaign mode isn’t available yet; but while in Arena mode, kill to your heart’s content. Please report any bugs via the release / discussion thread.

For those who’ve been playing previous versions of Thing Thing;
the 0.9.1 changes:

Fixed the bug where if you were jumping over an enemy you could get attacked
Fixed some minor graphics errors
Fixed some very minor AI quirks I found
Added a cheat. Not telling you what it is though

Download and Give Feedback Via Comments

silverstein101
December 17th, 2008, 00:07
sweet man

shadowriffe
December 17th, 2008, 00:44
This might be worth checking out if you are a fan. Otherwise, it's awful. The gameplay is nothing like the flash, the menu's are poorly set up, and you use the friggin face buttons to move! The analog stick just sits there.

If this were about 10 times better, it might be a good game. Right now though, it's just a bunch of Thing Thing's graphics put together.

1/5

osgeld
December 17th, 2008, 04:33
i never heard of this till now

tried the flash game, and its fun, but suffers the usual flash crap

ill give this a shot, but the lack of analog, as reported, makes it seem like its going to be harder than the originial already was

course i think we can all agree that by analog we mean analog not
if y > deadspace then go left at the same fixed rate as the dpad