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View Full Version : Snes9xTyl Update from laxer3a (New Snes Emu Next Week)



wraggster
January 25th, 2006, 18:36
Some great news coming from the Snes9xTYL Team (http://yoyofr.proboards44.com/index.cgi?board=snes9xtyl&action=display&thread=1137726744), heres the info:

<blockquote>Hi, Received the source from latest version. Yoyo told me about a bug in the mode7 tuning I did. So I need to take a look to it... Yoyo need also to fix some stuff before release. But at least give us some days... We will try to release before two weeks. If you are lucky may be beginning of next week. Yoyo is wondering about which features need to be added to this release. Personnaly I am for game genie feature... Because quite a lot of people requested it. Yoyo talked also about mp3 players feature as it is already available in the other emu. Of course the main event is the sound moved to the Media Engine. and mode7 tuning. See you guys. He he he Its going to rock within two weeks on the forums

Media Engine is a second CPU inside the CPU. We use it as a coprocessor to do the sound generation of the SPC700 (snes sound chip). Now you will have 44 Khz full audio quality at the same speed as "no sound with emulation". The SPC700 CPU is still emulated on the main cpu I believe... the sound GENERATION is done on the ME.</blockquote>

Thanks to miemt11 for the News.

AKUMA01
January 25th, 2006, 19:55
Game genie support "por favor". Dragon Quest VI... I will get my revenge.....

thanks for all your hard work...

hibone
January 25th, 2006, 20:14
Im soooo glad this emu is getting game genie support. i used to love this one but changed for the one with the game genie support.

i cant wait to change back.

Psphreak
January 25th, 2006, 21:00
wow, looks like the psp scene will have a little more life in it. Can't wait to see this new version and its functions while working under fw higher than 1.5. Very nice work teams

chillywilly916
January 25th, 2006, 21:55
What is keeping the AD-HOC mode from working with the SNES Emu? I think that would be the ultimate feature to be added to the SNES Emulator!

indstr
January 25th, 2006, 22:07
yes, multiplayer would be awesome. also optimized mode 7 code. right now the mode 7 games are basically unplayable

shadowprophet
January 25th, 2006, 22:47
You think its possible it will be 2.0 compatible ?

mog
January 25th, 2006, 23:17
this is great! ive checked this site almost everyday hoping to hear about a new snes emu release! :)

i just wanna know if ff6 still runs and how fast :p

urherenow
January 25th, 2006, 23:32
I sure don't have a BS or an EE, but I will be pleasantly surprised if it will work with the 2.0 loader. Specifying the ME (which is a specific part of the CPU) for execution of some of the code would require a kernel call of some type, wouldn't it?

Anyway, here's hoping! :)

If it works I'd sure like to the the ME used to take care of some chores in GBA emulation. As of yet, I don't personally consider the current GBA stuff to be all that playable.

Zephyroth_drgs
January 26th, 2006, 00:01
first n more important ad hoc support
some impovement like mode 7 or something to play starfox and yoshi island(also FF6 :) )
good luck

Corona
January 26th, 2006, 00:07
According to laxer3a, the current plan is to either implement a game genie or an mo3 player in the next release.
Don't expect both to show up, but its still a possibility.
Me?
Im getting a 4 gig hard drive to celebrate.
Woo hoo!!

pspfan
January 26th, 2006, 01:00
I thought that the next Snes9xTYL was supposed to have multiplayer (Ad Hoc). A bunch of people said that a while ago. Guess not, but it would've been cool. Is coding Ad Hoc hard to do in emulators? I know very few homebrews do, but it has to be possible for the ones that do use Ad Hoc... Just an idea, but couldn't someone who knows how to code something to work with Ad Hoc, just ask for the source code of all the emulators and then add in multiplayer capabilities? That is really all that I want right now.

aries2k4
January 26th, 2006, 01:12
Thanks for the update. Ad-Hoc would be great but is it possible on an emu?
Keep up the good work!!

Voltron
January 26th, 2006, 02:15
I am so happy to hear that there are new developments in place regarding this EMU. I just hope it will still work on 2.00 PSP's with EBOOT LOADER 9. This EMU is one of the best already and to keep adding to it is really great news. Also, if the source is ever released, perhaps other EMU's like the GBA can be improved upon.

Like others, I think AD-HOC would be great. Playing games such as Super Bomberman against friends revitalized on the PSP would be very fun and nostalgic.

Hopefully the speed could be slightly improved. Usually not a problem but some games like Yoshi's Island, Super Mario RPG, etc. lag. That could have to do with Mode 7 though.

Anyway, great work to all who are still involved in this project. I hope it never dies. Please keep everyone in the loop on development status.

CalvinDu
January 26th, 2006, 03:18
I can't wait to play SNES games with 44khz sound quality, keep up the great work.

.:PSP1.0:.
January 26th, 2006, 04:23
Awesome news! Can't wait for the release! :)

slaphappygamer
January 26th, 2006, 04:44
as long as its full speed ill be happy

dkainer
January 26th, 2006, 14:56
SuperFX chip emulation to allow games like Starfox and StuntFX to work, this would indeed be awesome.

LazerTag
January 26th, 2006, 16:40
I'll take whatever, always nice to see progress. :)

Dare Devil Denis
January 30th, 2006, 15:48
I have 1.50 firmware but I'm thinking of upgrading to 2.0.

Will this new speedup using the Media Engine for the sound also work on 2.0 firmware? I thought I read somewhere that the 2.0 EBOOT hack did not allow all the kernel calls that are available on 1.5 firmware (I can't remember where I saw that. Maybe I dreamt it!).

vincesecuricor2005
January 30th, 2006, 17:17
great news!, (hoping it will work on 2.0)