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View Full Version : PSPDebug 0.5 (GUI for PSPLink 3.0)



wraggster
December 30th, 2008, 23:25
News/release from CrazyT (http://forums.ps2dev.org/viewtopic.php?t=11483)


I decided to develop a little graphical userinterface for the tool called "PSPLink".
PSPLink was created by TyRaNiD,Julian T,Rasmus B and John_K and allows you to view memory and processinformation.
Because of the fact that this tool is useful, but not very userfriendly without any interface i will create this little program wich should help some people out there.
(for reversing parts of programs,creating trainers,plugins or other things ...)
At the moment you can't really debug things ... just analyse.
You can set breakpoints, but at the moment the program does not stop at that location.
(Only the PSP stops at those locations and your PSP may stop, so be careful with testing this ... but you can still use pspssh as usual)

I added some additional files that are not done by me.
This includes:
-syscalls.txt
-usbhostfs_pc.exe
-pspsh.exe
-psp-objdump.exe
-driver folder

Just added them incase somebody does not want to compile the whole toolchain.
The source can ofcourse be requested.
At the moment its only build for windows systems.


Screenshoot: http://img113.imageshack.us/img113/7453/pspdebugap1.jpg

Download: http://www.mediafire.com/download.php?jztnolhmw2k

You may also need to install:
http://ps2dev.org/psp/Tools/PspLink/PSPLINK_2.0
On your PSP, incase you do not already have it installed.



Current things i need help with:

-Please let me know, if you know how to build a c# executable for linux.

There seems to be only 1 connection with pspsh possible.
That way its impossible to listen for breakpoints, because it will terminate the listener, if you need to get new information from psplink.