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View Full Version : VisualBoyAdvance-M [SVN build 781, MFC] (build 04-Jan-2009)



wraggster
January 5th, 2009, 16:14
News via aep (http://www.aep-emu.de/)

VisualBoyAdvance-M is a Nintendo GBA and GB/GBC emulator for Windows (based on VisualBoyAdvance).


- ADDED "change backdrop color" button to palette view and added corresponding hack to the core rendering engine for all graphic modes.
- Enable/disable refresh button in MapViewer when automatic refresh is enabled.
improved code beauty.
- ADDED video layer reset "OptionsVideoLayersReset" function to commands list, CTRL+0.
- ADDED information messages when enabling/disabling layers.
- MOVED rewind interval to Tools menu.
- Added default "screenshots" directory.
- Set default directories "battery" and "savestates".
- Code cleanup.
- Automatically & silently create directories in a relative path.
- FIXED building with GCC/MinGW.
- FIXED: Added PNG include dir.
- corrected typo.
- When time permits I'll add a resource checksum instead.
- Include change to work with in-project msvc dependencies.
- Added info about "file_extractor" dependencies.
- Standardised the output paths, dropped "file-extractor" from the solution and added the dependancies\msvc files into the project.
- Used the latest names for the zlib and libpng dlls and libs ... change if yours are different and linking fails.
- Branch for MFC changes.
- REMOVED gbafilter.cpp/h because it was not used anywhere.
- small resource file fix.
- ADDED support for .ips .ups .ppf files to the GUI.
- ADDED patch files to Win32/MFC project.
- ADDED Microsoft compatible replacements for fseeko64, ftello64 and __off64_t.


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Kikoshi
January 30th, 2009, 07:01
I have a problem wth it, about not finding d3dx9_39.dll ?

Squall Leonhart
February 8th, 2009, 06:52
Read the Readme.