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View Full Version : ScummVM Wii/GC SVN revision 35709



wraggster
January 7th, 2009, 18:46
Dhewg (http://forums.scummvm.org/viewtopic.php?t=5746&postdays=0&postorder=asc&start=15&sid=225f20dfb2e2e344ca29bf3a80f00909) has released a new build of the SCUMMVM interpreter for the Nintendo Wii and Gamecube, heres whats new:


After some months of absence, here's finally an update:

For those interested in building the Gamecube/Wii port, i finally wrote down build instructions. Sorry for the massive delay!

A fresh build is available too: SVN revision 35709.

Changes:
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
* SDHC support (Wii internal SD only)
* Readded SD Gecko support for Wii
* USB mass storage support
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
* Tweaked the video mode a little, hopefully this will eliminate the black borders
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
* Proper Component/480p detection for Gamecube (contributed by Hkz)
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
* Updated Tremor and FLAC, .ogg audio files should work fine now
* Enabled new game engines: Groovie and Tucker

Some of these changes were already present on the builds provided by Bossk, thank you for giving the Wii users their daily fix!

To avoid problems by these changes, please remove any old "scummvm.ini" files on your SD card ("/apps/scummvm/scummvm.ini" as well as "/scummvm.ini" [if present])

Enjoy,
dhewg

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thanks to tehskeen (http://www.tehskeen.com/forums/showthread.php?threadid=10167) for the news