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wraggster
January 7th, 2009, 20:54
News/release from naleksiev (http://forum.gbadev.org/viewtopic.php?t=16334&sid=f774c32d379bb000376ea8161c12a158)

http://www.youtube.com/v/NkG_KHI_nug

I'll keep posting here the progress. I'm planing to implement a lot more features soon. If you planning to post any feature request... theres are the things I already have in my list:
- Torus shape
- Refractions
- Textures
- Constructive Solid Geometry
- Rendering from script file
- Multiple light types

Let me know what you think!

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carlitx
January 8th, 2009, 04:24
And the point of this?

Sleepwalker
January 8th, 2009, 05:48
The small white point renders the two spheres, I think. But I'm not pretty sure :D

rikseaside
January 8th, 2009, 21:20
I remember when rendering raytraced graphics like this took 12 hours per frame, and resulted in complete garbage if you failed to set the parameters correctly. This is clearly much faster but no, there's still no point to it - unless you plan on making a game that takes place in shiny sphere land, that is.