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View Full Version : [Release] Wii Fall - Falling Sand game for Wii



swiley
January 28th, 2009, 13:37
This is my port of falling sand for the wii(version 2):
controls:
for player 1
note: you must hold + for ~half a second to make the cursor appear


a:--------------------------place partical
b:--------------------------change matirial
+/- :-----------------------increas/deacreas brush size
1:--------------------------pause simulation
dpad left/right:---------cycle through squares
dpad up:-----------------drop squares
home:--------------------return to loader

for players two through 4 (the squares)
note: wiimote must be held side ways so the dpad is on the left and 1 and 2 are on the right

dpad left/right:-----------accelerate left and right
dpad up:-------------------jump
hold b:----------------------grab a square you are touching
b+2+dpad:-----------------through square you have grabbed
1:---------------------------dig
1+left/right:--------------dig left and right

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michelkok1
May 12th, 2009, 17:12
nice

djdynamite123
May 12th, 2009, 19:31
uhmm, doesn't load, black screen, also webpage is broken

swiley
June 5th, 2009, 00:55
doesn't load, black screen

see edit



webpage is broken

were switching servers and I haven't moved the webpage



nice

thank you

Sir_Voe
June 5th, 2009, 03:47
I've been hoping for a Wii falling sand game for a long time, so I'm glad to see someone is working on it. I had some fun racing the square around a track I made, and I like the physics of flying off an incline. Any plans on element reactions?

swiley
June 5th, 2009, 23:24
Any plans on element reactions?

there should be 2 in this version:

1 if you pour moutan dew (the green stuff) on the wall it will make the wall raidio active

2 if you pour water on dirt (the brown stuff) it will turn into mud


've been hoping for a Wii falling sand game for a long time, so I'm glad to see someone is working on it

thank you

ZackDFulpington
June 6th, 2009, 21:22
So far, it looks OK. However, I was unable to change the element I was creating with any method: Wiimote Dpad, Nunchuk Stick, or Gamecube DPad. Also, maybe you should accommodate wxSand physics files in the future.

Anyways, I made you a version for use with the Homebrew Channel.
http://zk.zombiephil.com/ul/files/1/wiifall_hbc.zip

swiley
June 9th, 2009, 03:17
I tried wxsand and think the fact that it supports user defined physycs is realy cool but if I add it to my game the language would be very diffrent


I was unable to change the element I was creating with any method
push the B button

cakeman007
June 21st, 2009, 02:35
I still have a blank screen... :confused:

djdynamite123
June 21st, 2009, 08:47
I still have a blank screen...yeah so do I, using HBC 1.0.3

swiley
June 22nd, 2009, 14:51
that's wired. do you see a the screen flash when it starts?
also what firmware version are you using?

djdynamite123
June 22nd, 2009, 15:45
that's wired. do you see a the screen flash when it starts?
also what firmware version are you using?straight black screen, disconnected wiimotes, on sys menu 4.0 and HBC 1.0.3 and loadmii

swiley
June 23rd, 2009, 23:29
do you have a pal wii? and do you sink your wii remotes using the button in the sd card bay thing?

djdynamite123
June 23rd, 2009, 23:45
do you have a pal wii? and do you sink your wii remotes using the button in the sd card bay thing?yep, and of course my wiimote is always synced :)