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View Full Version : David Reeves talks exclusivity, unannounced games and PSP



Shrygue
January 30th, 2009, 18:00
via Joystiq (http://www.joystiq.com/2009/01/30/david-reeves-talks-exclusivity-unannounced-games-and-psp/)


Eurogamer recently sat down with David Reeves, president of Sony Computer Entertainment Europe, to discuss his views on the PS3, PSP and where they both stand. With regards to exclusive games, Reeves toed the company line, stating that "you can't live on exclusivity forever; in the end, you've got to be master of your own destiny."

By investing in third-party partnerships -- and first-party acquisitions like Guerrilla Games -- Sony removes the need to rely on publishers for exclusive content. "We don't have to go to Capcom or Take-Two and ask for an exclusive. And I don't think we could afford it anyway. In the cold light of day, I would do exactly as those publishers have done and go multi-platform." When asked about any unannounced PS3 titles for later in the year, he indicated that "there are a couple." Look for those to be announced soon, possibly in "the next four to six weeks."

Reeves goes on to discuss the PSP, saying that the system's need for "better and more original games" has not yet been met, but that "the line-up for PSP in 2009 is two or three times stronger than it was last year." It sounds promising, especially considering the number of great Japanese games that are in development for the system. Hopefully we'll see them heading West this year, too.

triverse
February 10th, 2009, 14:16
I love my PSP and look forward to having more games available for it in the coming year. Hopefully they can get some more hits or something to at least show publishers that they can make money on the PSP, just make something worth buying.

kyyubidx
February 10th, 2009, 17:23
@triverse: you could at least have "bumped!" in the beggining of the post :P nah just joking

But Reeves is right (or at least I hope he is!) because the PSP is already gaining a strong lineup for this year. Now let's see localization people work their buts off to deliver the games in due time (in the case of imports)